Did Someone Order Colors ? by Rayqdr

[raw]
made by Rayqdr for Ludum Dare 53 (JAM)

Title_screen2.png

Did Someone Order Colors ? is a 2 players local competitive game where you need to deliver color packages to buildings to color them and gain points. You can kick the package off the other players hands if you want to destroy your frienship and drop the package. (You can use Parsec if you don't have a friend nearby)

image<em>2023-05-03</em>035713043.png

https://www.youtube.com/watch?v=3fnsgXHAWbg

---------------------Controls-----------------------------

Keyboard

WASD - Move

SpaceBar - Jump

I - Roll

J - Kick

Controller

Left Joystick - Move

Cross/A - Jump

Circle/B - DodgeRoll

Square/X - DashAttack

----------------------Known issues: ----------------------------------

offscreen indicators are sometimes misplaced,

image<em>2023-05-03</em>040106131.png

image<em>2023-05-04</em>183441240.png

--------------------------CREDITS--------------------------------------

DEVELOPERS

Allan Couette - ( https://twitter.com/allan_couette ) rayqdr.itch.io

Quentin Lamy - jackwak.itch.io

GAME AND LEVEL DESIGN

Sky Laughlin - skylaugh.itch.io

VISUAL ARTISTS

Ashley "Maesan" Vuong - ( @/maesanart (Instagram) )

Vadim “Nebi” Voisin - ( https://twitter.com/vadim_sr )

Jade "Fafelue" Arvis Crapart - ( https://twitter.com/Jade_NSH || @fafelue )

Plume “Nox” Neveu - ( @noxdessine (Instagram) )

SOUND DESIGN AND MUSIC

Benjamin Weber - https://twitter.com/Eris_Drake

SPECIAL THANKS

Brikbrik @Ch4boux Edwin

Patch 1.0.2: Bug Fix

  • Finally fixed the issue where character would be stuck in the ground if you dodge roll in the air

Patch 1.0.1: Some visual changes and balance

Graph:

  • Change building filters into point filters so they look less blury

  • Resize the size of the package to deliver

  • Added a solid ground

  • Adjusted the tutorial panel

  • Replaced some fonts in the button UI

  • Added Credits in game (we forgot the first time)

  • Changed some layer so some things or more visible

Balance:

Now the player with the package is a little bit slower

Timer of a game set to 180sec instead of 120sec

Ratings

Overall 247th 3.9⭐ 17🧑‍⚖️
Fun 181th 3.9⭐ 17🧑‍⚖️
Innovation 316th 3.667⭐ 17🧑‍⚖️
Theme 647th 3.867⭐ 17🧑‍⚖️
Graphics 160th 4.333⭐ 17🧑‍⚖️
Audio 191th 3.893⭐ 16🧑‍⚖️
Mood 464th 3.667⭐ 17🧑‍⚖️
Given 39🗳️ 10🗨️

Feedback

Norah
02. May 2023 · 17:27 UTC
I enjoyed playing your game and really loved the animations !
Christian Zommerfelds
03. May 2023 · 07:31 UTC
Nice work! Unfortunately I only tried it out alone, no not sure if I missed a lot on the fighting part. I think the art style is really cool! The map is a bit hard to read though (some clearer styleguide might help there, to make it clear what color or style the platforms are). I think I had a bug where some animation was stuck. Audio is amazing, nice job! Also, well done main menu!
WeirdBitGames
03. May 2023 · 22:31 UTC
Okay cool! You don't often get multiplayer games in a LD jam. This looks sweet! I sadly don't have anyone to play with/against but I can tell that it's pretty fun!
LDJam user 76491
04. May 2023 · 00:14 UTC
Really interesting! I played alone, but I enjoyed seeing the world get painted little by little by delivering the parcels. Also, nice music and visuals!
Grizwhirl
04. May 2023 · 16:35 UTC
I always enjoy multiplayer games coming out of the jam. Love the way it looks
🎤 Rayqdr
06. May 2023 · 14:48 UTC
Thank you all for all your comments !
Geckoo1337
07. May 2023 · 13:40 UTC
Amazing visual for a great gameplay. I really appreciated how you managed the camera getting a large field when players are far each other. Even the main menu is amazing. You have here a first release which could be a full game soon. Well done ++

PS : it seems to me that you are a French team. Am I wrong?
🎤 Rayqdr
07. May 2023 · 14:07 UTC
@geckoo1337 Effectivement nous sommes une team française. Merci pour tes retours en tout cas! On prévoit de continuer à travailler sur le jeu durant les mois à venir
Erkberg
07. May 2023 · 15:38 UTC
Awesome looking game that plays well together! We had some issues with the controls though, they seemed quite unresponsive at times, i.e. sometimes we couldn't jump and at other times the characters slowed down or were moved in a direction without pressing a button, like some invisible wind was blowing. Would be even more fun without these problems, but it's already pretty nice as it is :)
🎤 Rayqdr
07. May 2023 · 16:14 UTC
@erkberg thank you for your feedbacks ! weird issues on the controls tho, maybe it happens when you have the package, the slowdown on the movements when you have the package could be a bit strong, we will work on the balance
Shane Gadsby
09. May 2023 · 14:08 UTC
Fantastic entry, loved the visuals, and I can't praise folks who make multiplayer entries high enough, sadly like many here I didn't have anyone to play with, so I definitely missed out on seeing this at is best.
That said the movement was tight, and the actions felt weighty, so great job on an awesome little action platformer!
LDJam user 336851
09. May 2023 · 18:08 UTC
Really great concept for a game the controls are very nice also very smart to make the you slower when you have the package on you since the second player can then take it more easily. wished there was a setting where the second player could move with the arrow keys, but apart from that a great entry!
🎤 Rayqdr
09. May 2023 · 22:31 UTC
@shane-gadsby thank you for your feedbacks !

@larsievl glad you enjoyed the balance of the game, and I thought we've already implemented arrow keys control for the second player ? you can play either Gamepad - Keyboard or GamePad - Gamepad if you can. Anyway, thanks a lot for your comments!
krzymsky
16. May 2023 · 21:39 UTC
Nice game, somehow reminds me of the Dustforce. The cyberpunk-ish enviro looks great. The music fits really nicely too. Good job!
Jahwffrey
20. May 2023 · 19:07 UTC
It's a damn shame this didnt get enough ratings on time, but my sister and I had a blast playing this! it's fun and fast paced but a couple of honest feedback: I fully, fully understand time constraints and jam whatever, but only one attack felt too simplistic. If the other player had the box and was ahead of my towards the flag, it also felt there wasn't much I could do to catch up. The fact that attacking/rolling also threw the box sortof acted like that, but either way really well done.