The Courier of Cobblecove by SleepyStudios
The Courier of Cobblecove is a point-and-click adventure centred around delivering items in an incresingly bizarre world. Take on quests from the strange people of Cobblecove and solve puzzles to complete your deliveries.

There's lots of deliveries to be made, can you find them all?
Thanks to Samulis and spycrah on freesound for the pickup and footsteps sound effects respectively.
Note: The web version is currently not working on macOS. Please download the bundle instead. On macOS/Windows you can press escape to exit the game.
Ratings
| Overall | 252th | 3.895⭐ | 40🧑⚖️ |
| Fun | 376th | 3.649⭐ | 39🧑⚖️ |
| Innovation | 684th | 3.224⭐ | 40🧑⚖️ |
| Theme | 191th | 4.289⭐ | 40🧑⚖️ |
| Graphics | 297th | 4.122⭐ | 39🧑⚖️ |
| Audio | 381th | 3.539⭐ | 40🧑⚖️ |
| Humor | 332th | 3.514⭐ | 38🧑⚖️ |
| Mood | 249th | 3.929⭐ | 37🧑⚖️ |
| Given | 43🗳️ | 65🗨️ |
Gameplay wise- a game like this needs pathfinding on the player character. It isn't a nice experience to click somewhere on the screen and have the PC get stuck on a collision. But you have the bones here for a great point-and-click! Thanks for submitting.
I enjoyed that there were post-delivery completion dialogue, the art-style was lovely as well, very cozy and welcoming. Would be fantastic if you guys made more with this post jam.
Oh and please send my apologies to the mermaid for staring!
The graphics are phenomenal and together with the nice music you managed to create an atmosphere that just oozes of adventure. Great job! :star:
When finishing a game I still had some items in my backpack and I simply wasn't expecting the game to end at that point. It would be nice to be able to continue playing to get the whole story, otherwise I have to start all over again which is a bit of a bummer
Good work though, really like it :)
I ran into a few bugs. It's very easy to get stuck on the scenery, so some better path-finding for the character would be nice. Or even just being able to control movement with the arrow keys/WASD as a backup.
Also, if you put inventory items on top of each other, the item on the bottom disappears, necessitating a restart. I'm not sure why the inventory wasn't just a static, unclickable list, as there didn't seem to be any need to combine items or use them on anything in the world (at least as far as I got).
After talking to a person, you have to move away from them or their dialogue box keeps reappearing. I imagine you're triggering the dialogues with a collision -- I think it would be better to trigger them with a click on the person. All the rooms are small enough that it's believable our courier would be able to have a conversation without getting right up in their faces.
Collision shapes could use some improvement. It's very easy to trigger some items/interactions while not really clicking on them (like the first direction signpost, for example). And it's also quite easy for the character to get stuck behind some rocks while walking from one side of the area to another.
The ending is quite abrupt, in my opinion. I talked to the old men who lost the gem and the game just ended. I didn't even get to explore to the west in that section. So I had to replay to go and see what's to the west :grinning:
Fantastic job on the game overall. It's a unique one! And your walking animation made me laugh - in a good way.
I didn't notice any bugs, but it was a bit hard to move around while often bumping into rocks and other environment assets, so in this case it could be smoother. But overall, you created a fantastic world in just three days, and graphics are nice!
I loved your game, the movement feels nice, character isn't too slow :)
Too bad the gem end the adventure ! I hadn't the chance to do the rest of my deliveries !
Really nice entry though, maybe a tooltip on each item would be nice to remember what it does without having to walk back to the giver ^^
I finished the game after 8 deliveries, did I find them all? :)
I like there's feedback on a click, but I was sometimes a bit frustrated getting stuck behind stuff or people.
The graphics are really nice, but the walking animation is a bit funny, maybe because the character is facing "me" in stead of the way he's going. :)
Overall, well done! :clap:
One of the improvements would be path finding (character often stuck and had to click to move around things). But otherwise it was fun to play.
Keep up the good work!