Grimzilla by tomhunt

[raw]
made by tomhunt for LD33 (JAM)
You control a giant robot shaped like the puny humans' image of death. Bash their buildings! Also it is snack time.


v1.01.LDJAM - only breaking bugs fixed
- player, buildings are destroyed when they fall off the edge
- game restarts when player dies
- added spacebar so that mac users don't call up app switching

credits:
Tom Hunt - @tom_hunt - Game Design, Scripting, Sound Effects
Bryan Pham - Art
Tom Miller - @audiomyo - Music

Also, used the following asset store content:
Liquid Particles
PBS Material Variety Pack

Ratings

Coolness 32% 1897
Overall(Jam) 2.76 898
Fun(Jam) 2.35 997
Graphics(Jam) 2.82 780
Humor(Jam) 2.53 675
Innovation(Jam) 2.75 727
Mood(Jam) 2.40 966
Theme(Jam) 3.25 674

Feedback

AzureAspect
27. Aug 2015 · 13:21 UTC
Was there any tutorial for the game?
I just kept mashing space to kill the soldiers but couldnt figure out why the buildings dont break (the scythe didnt work on them!)

The snacking grim reaper theme was funny though
emongev
27. Aug 2015 · 13:38 UTC
I cant download the game, chrome reports it as malicious :(
Koneke
27. Aug 2015 · 13:47 UTC
Player movement feels very slow (bug? it's like, 5 pixels a second), so you're barely able to move around at all, and the enemies push you around a lot, so it's difficult to get where you want which gets a bit annoying. Your attack hitbox didn't seem to match with the animation either, but that's less of a problem, it still felt pretty easy to hit things.

Look of the main character was nice though, and the music was (if a bit short of a loop) enjoyable. Felt like I couldn't die though? There were eight soldiers shooting me for two minutes straight and I didn't die.
SecularBaron
28. Aug 2015 · 09:40 UTC
I like the graphics.
brianbruggeman
29. Aug 2015 · 14:42 UTC
Didn't seem to work for me (smashing buildings and eating soldiers). Cool concept, though!
Strike
06. Sep 2015 · 14:35 UTC
Hey, we have a similar concept ! ;)
I really like the 3d models and animations. Good job on this one. I also like the randomly generated levels, great idea !
The only minor complain is that the hit box of the attacks is actually way shorter than what the 3D model makes us think.

Really good job on this game.
schnerble
13. Sep 2015 · 17:26 UTC
Graphics, animation, sound, and style were all cool :) It was pretty fun too, but it wasn't long until I'd already done all the things you could do, and then that was it - so if there were more of an objective, that'd help with longevity. Nice work though!