Crazy Traffic by misscafeina
Crazy Traffic was created in 72 hours for Ludum Dare 53 under the theme: "Delivery". It's a game where you play as a delivery guy/gal who is late for a delivery so you decide to jump across the crazy traffic to reach your destination and deliver your mail.

Created by: Claudia Quirós - Art, Design
Ferran Plaza - Programming, Design
Miguel Escribano - Programmig, Design
Sara Méndez - Art, Design
Controls: Move ⇾ WASD
Jump ⇾ Space bar
Pause & Options ⇾ Esc
Have fun!!
| Link | https://claudiacafeina.itch.io/crazy-traffic |
| Original URL | https://ldjam.com/events/ludum-dare/53/crazy-traffic |
Ratings
| Overall | 1068th | 3.023⭐ | 24🧑⚖️ |
| Fun | 1028th | 2.886⭐ | 24🧑⚖️ |
| Innovation | 1158th | 2.477⭐ | 24🧑⚖️ |
| Theme | 1147th | 2.929⭐ | 23🧑⚖️ |
| Graphics | 643th | 3.614⭐ | 24🧑⚖️ |
| Humor | 631th | 3⭐ | 22🧑⚖️ |
| Mood | 979th | 3.024⭐ | 23🧑⚖️ |
| Given | 43🗳️ | 27🗨️ |
Also a little bit of tutorial or onboarding is always nice. I thought I was trying to drive for the first 30 seconds.
Overall, great work!
The 2 major things holding this game back for me are:
* It is far too RNG dependent just to even beat the game.
* The default engine physics got in the way more than they added to the experience.
The way the vehicles would spawn I would often be forced to wait until the first required jump as there wouldn't be a good path to gain speed. Also on required jumps you aren't necessarily guaranteed to have a good place to jump to and especially in the case of jumping off the bridge at the end you have to just hope there is somewhere for you to land cause you don't get a lot of time to wait to jump.
The momentum based physics are something I have a LOT of experience with from all the times I have played Sonic Robo Blast 2. I actually enjoy a good momentum based platformer where your speed before the jump is actually important. What I did not enjoy was how awkward jumping backwards was. A lot of the time I would lose runs jumping to the right most lane to get to the bridge jump because I wouldn't be able to get enough backwards momentum. Also the way you would slide around on the cars was annoying. I also got to a position where I was on the hood of a blue truck and could not jump. I feel more custom player physics would have really helped this game out.
All in all this is one of the better jam games I have played this time around and I wish I could like it more or had the patience to actually beat it.
Also... "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah" :)
Finished in 1:07, but I agree there's a lot of RNG. Big issue I had with the physics is how (I think) you're parented to the last car you were riding on. This is the "normal" way to do moving platforms in unity, but it has issues when if you don't deparent the object. There were a couple times I made a jump, it looked like I'd make it, but (I think) the motion of the car I jumped from threw me off course (even though I was in the air!). Optimally, you should deparent the player the moment they leave the car they jumped from, if possible. Apologies if I'm mistaken, but I've had that issue before so I figured I would throw my hat in.
Still really enjoyed this already and I was so nervous when I had to take the leap of faith right before the end, that was a super cool moment!