Idle Deliveries by justking144

[raw]
made by justking144 for Ludum Dare 53 (COMPO)

Screenshot 2023-04-30 at 7.54.24 PM.png

Your job is to get packages around town, but that sounds like too much work. Better to hire local teens to get the job done for you. Each person requires a fee to be hired and leveling them up costs quite a bit more but vastly increases their speed. Click "send employee" to send any employees in the base out to do a delivery. There’s no end so just sit back and watch the cash flow in.

The style and gameplay were inspired by the idle rogue-like game roguathia.

I also used this jam as a chance to boost my css and html skills, which are pretty shaky at best.

I’m hoping to get a bit done before the comp deadline (and I’d like to keep working on this as a side project) so any feedback or ideas for improvements would be greatly appreciated.

NOTE: the itch.io link is the preferred method of playing as it allows the game to go fullscreen

Ratings

Overall 208th 3.5⭐ 22🧑‍⚖️
Fun 190th 3.425⭐ 22🧑‍⚖️
Innovation 226th 3.25⭐ 22🧑‍⚖️
Theme 303th 3.475⭐ 22🧑‍⚖️
Graphics 235th 3.425⭐ 22🧑‍⚖️
Humor 77th 3.605⭐ 21🧑‍⚖️
Mood 235th 3.132⭐ 21🧑‍⚖️
Given 19🗳️ 12🗨️

Feedback

LDJam user 86735
30. Apr 2023 · 13:15 UTC
I love the Bios of the different employees here. Thank you for making theme people instead of anonymous pools of numbers.
PixelRogue
01. May 2023 · 00:50 UTC
Oh i love that DwarfFortress-ish design!
Firespike33
01. May 2023 · 08:08 UTC
Not bad. I like the colorful ASCII style.
LDJam user 5243
01. May 2023 · 09:05 UTC
It's a roguelike cookie-clicker! Took me some time to get what I was looking at, but after playing some I really started to enjoy it. Felt as addicting as any other clicker game :D Nicely done!
ZenBreaker
02. May 2023 · 08:19 UTC
Kinda addicting and we dont talk about Bruno-no-nooo.... Nice employee descriptions and simple design. Could need some other upgrades and what they actually do, but cool concept with the visualization instead of just random + counters.
luthwyhn
13. May 2023 · 20:05 UTC
Love roguelikes, hate-love clickers... this is wonderful. Great job!
Bernhard
15. May 2023 · 15:53 UTC
Confirmed by looking at the source that there is no benefit past level 20 :laughing: So I can tell myself I finished the game :-) Though somehow I can't stop watching the numbers go up...
xsangyhix
15. May 2023 · 19:59 UTC
This scores a top score on innovation for me. I know ascii graphics are nothing new but this execution simply clicks with me. If I were to change anything is to fix the need to scroll on the LD page (I noticed too late that it is not the default and didn't want to restart).
xsangyhix
15. May 2023 · 22:05 UTC
Update: It took a moment but I got everyone to level 100. Damn auto games...
ludev
16. May 2023 · 03:13 UTC
Solid base to build some fun mechanics on top of. Always a good time to see numbers go up :D The descriptions create some fun possibilities too!
gamescodedogs
16. May 2023 · 08:25 UTC
Nice console-atmospheric game! If you'll continue to work on it, it can become a good big game!
Roitchie
16. May 2023 · 11:11 UTC
The first rogue-like I've played this dare. A nice breath of fresh air. I like the ASCII style art. It is simple while still giving all the information needed.

I wish there were a few more sounds other than the beeping but I feel that part of that might've been a stylistic decision on your part.

I love the descriptions you gave for the characters. A few of them made me laugh. Very little to critique here just a fun game all around.
Tygrak
17. May 2023 · 20:11 UTC
Very cool! Love the ASCII art style. Idle games are always enjoyable and fun. Good job!
RubixNoob13
18. May 2023 · 04:59 UTC
This was a mood, not gonna lie! I wasn't super impressed with the upgrades til I got an employee to about level 20, then I was like "Oh, he NYOOM!" and I started to enjoy it a lot more!

Honestly my only real suggestion is to make it so that your "Cash on hand" is available all the time, so when you look at the employees to try to upgrade, you know whether or not you can afford it. :)

Great work, fun game, and honestly it's still going on my second monitor :laughing:
Lone_Wolf
18. May 2023 · 05:19 UTC
It's always nice seeing a 'console' game in HTML5.

* The difficulty was balanced well enough that I didn't get bored trying to upgrade everything until around level 25 (on all workers)
* The colored trails of the workers is a neat touch, this game would probably make for a pretty cool screensaver.

Nice job!
MPK90
18. May 2023 · 12:54 UTC
haha, surprisingly I had this running like an idle game for an hour :D
Cleoh
18. May 2023 · 15:57 UTC
All hail Kugrash, the great rat king!
Richard Baltrusch
18. May 2023 · 16:57 UTC
For a web development exercise, this is not bad at all. For someone not too into idle games, there's not too much game to be had here (in my opinion) - more sound effects and some music probably are a must in idle games. Also would have liked to see some employee stats exposed to understand why Bob is so much cheaper than everyone else (I levelled him up to level 61 and made him a literal speed king). Some layout suggestions: always show the current amount of money (a little annoying to change tabs to see it) and provide a checkbox to automate levelling an employee (to save me some clicks :smiley: ).
AceArcher
19. May 2023 · 00:12 UTC
Reminds me a lot of the game Candy Box, which is also an idle game in ASCII art. I'm big into idle games, and I also have a soft spot for ASCII, so I really enjoyed it! I'd love to be able to see my money when I'm hiring or leveling up employees, but that's essentially my only complaint. It works so well, and watching all the little numbers move around is so satisfying. Well done!