A Heart between Parts by LeafThief
A Heart between Parts is a classic Point and Click adventure game. You take on the role of a "scientific" experiment, a monster, made to be loved but hated by its own creator. You have to escape the room he locked you in.
CONTROLS AND HEADS UP:
Left Click - Interact
Right Click - Examine
There was an inventory bug in the original version which has since been fixed. So enjoy! :)
CONTROLS AND HEADS UP:
Left Click - Interact
Right Click - Examine
There was an inventory bug in the original version which has since been fixed. So enjoy! :)
| Windows (via Gamejolt) | http://gamejolt.com/games/a-heart-between-parts/88400 |
| Windows (via itch.io) | http://leafthief.itch.io/a-heart-between-parts |
| Making of Video | https://www.youtube.com/watch?v=cM4fhlWXDYY |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=3923 |
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 4.11 | 35 |
| Audio(Jam) | 3.86 | 72 |
| Graphics(Jam) | 4.75 | 10 |
| Humor(Jam) | 2.72 | 561 |
| Mood(Jam) | 4.43 | 15 |
| Theme(Jam) | 4.18 | 47 |
Nice job. :)
The story is kinda confusing though. And I wanted to use dat flower for something! I was like "Oh cool, I wonder for what is the flower here!"
I looked up your game after you commented mine.
-- the creator of The Letterpress Imp :)
Overall great job!
Everything is just lovely.
Super minor complaint is that the characters mouth is moving even when here mouth is sewn shut.
The yay:
- art + audio = mood (I particularly enjoyed the music)
- well implemented adventure game mechanics
- story & dialogue
The nay:
- "empty" actions; i.e. some actions (interact, use item etc.) wouldn't provide any dialogue or anything (even something like "I'd better not touch it" or "I don't think it'd work" or "branch alone can't make a torch", except more ye olde Englishe); I'd like to get any feedback, even very brief
I don't know if you plan on continuing the adventures of not-really-monster-girl, but I'd welcome it very much if you did. :3
Overall a great experience though, loved the mood you managed to evoke.
Graphics, and ambiance are very well executed.
A bit more frames for the animations could be great but it's 72h so ok ! ^^
I really did love this, and hope you can turn it into something bigger (like your last LD entry) :)
I did felt the story to be somewhat rushed... It's complete, but it slightly disappoints me for having a single path, with one option at each moment... You could explore examine pretty much everything, but that was it...
I also felt like that, for someone who had just been brought alive, she developed her conscience pretty quickly...
But I admit that those two complaints are pretty pointless, given the 72 hours time frame in which this was done... It's a pretty amazing feat to do this much. Take those complaints as "I really liked this, but I wish there was more...".
The audio was also really great, and greatly improved the game's mood!
Amazing entry!!
Really, really beautiful art and matching music. Nice take on the theme and very moody setting. Good work!
Superb game, really liked the aesthetic and the writing. My favorite lines were the ones when clicking the... books and potions(?) shelf in the storage room - that dramatic pause was just perfect!
I wished it was longer though. I guess that's partly because the gif someone posted on twitter about this game they gave away most of the puzzles. Oh well.
Wonderfull use of a limited (and original) color palette, interesting (and weird) story, and old school gamefeel/gameplay...
It was a bit short, this means it was great enough to make us want to play more !
A few interactions felt like they were somehow missing, but this is not disturbing, just some extra polish you could add. Also the "g" letter confused me at first when text was scrolling fast :) Not a real problem compared to the awesome work delivered...
Great job ! Great vibe !