Box Rush by Phyrocast
Simple 3D game where you attempt to fill in package orders as quick as possible in a few minutes. Try and be quick to get the best score!
Controls : WASD + E to use + Tab to bring up a quick view of your order Switch between WASD and ZQSD in the pause menu using Escape Left Shift to sprint and throw further Follow the blueish light for a hint to the next step.
--The web-version of the game is made using the last valid build (made under the deadline)--
I plan to quickly debug the game as soon as I can to fix the major issues, but I will leave the original Compo submission of course for it to be accessible for any review
First Ludum and a fun experience! I fully understand that this game isn't that much, and has (obviously) a lot to change and improve, but it's still nice to do, I'm not here to get good ratings, and the feedback should help me get better and faster! thanks if you tried it out!
Note : The game doesn't have sounds, so as I'm not using anyone else's sounds I'm not opting out of the Audio category since that's what I understood of the rules
| GitHub Repo | https://github.com/ComeSerlooten/BoxRush |
| Original URL | https://ldjam.com/events/ludum-dare/53/box-rush |
Ratings
| Overall | 382th | 2.69⭐ | 31🧑⚖️ |
| Fun | 372th | 2.589⭐ | 30🧑⚖️ |
| Innovation | 382th | 2.517⭐ | 31🧑⚖️ |
| Theme | 241th | 3.724⭐ | 31🧑⚖️ |
| Graphics | 301th | 3.121⭐ | 31🧑⚖️ |
| Audio | 335th | 1.652⭐ | 25🧑⚖️ |
| Humor | 327th | 2.096⭐ | 28🧑⚖️ |
| Mood | 352th | 2.607⭐ | 30🧑⚖️ |
| Given | 33🗳️ | 39🗨️ |
Some problems I ran into on web build:
Camera is too sensetive. A/D don't just strafe but also turns the camera. The timer loopa around when it reaches zero (is this intended?). I could fill up the package with things but couldn't manage to send it away once the order was complete (maybe I missed how to do this).
Overall nicely done. I really liked the art, and the ambitious scope of the game.
I sent a package, but I can't press the first button again to get a new box to fill.
The tutorial says "follow the blue light", however in my opinion the blue light is too subtle and uneasy to find. I was looking for a saturated, clear and "obvious" blue light but the actual light is more lightblue/cyan. It took me a bit to figure it out.
The trigger area of the buttons seems to be to small, I had to walk into a very specific spot to activate it. Does character rotation matter? I tried to get him face the button, but struggled to do so.
Last, what do I have to do once I put the boxes to the shipping area? I got stuck there.
On the positive side, I really like the boxy character and the walk and idle animation. It really adds to the mood.
Thanks for the detailed feedback!
On the positive side, I like the the models and animations. The third person perspective let's me enjoy the feeling of being a delivery person. I like grabbing the packages and fulfilling the orders. Overall a good take on the delivery theme.
Gameplay was a little hard to figure out, maybe a little more guidance in that direction would be nice. Overall a nice concept :)
Great submission!
Otherwise great game.
The gameplay is fun but the controls are way too sensitive, that makes it hard for no good reason.
Anyway it's a fun and nice game, good job :thumbsup:
For whatever reason the graphics reminded me of old music video Money for Nothing from Dire straits. Had an absolute blast from that.
Also, sometimes it didn't show properly the box I've picked (highlight was on a different one).
Nice game!
in the web build the camera is a bit buggy. Also I would have like for it to feel faster. I feel like the character is walking on water, somehow. I am also missing some more "juiciness" when delivering objects.
Beside that, it is a really impressive entry for a first game jam and on compo. So good job!
Good work all in all, cheers for the game!