The Dirty Inbox by JuanRod707
It was a long day at the office for the Galvorian secretary of state Kian Raine, but minutes before calling it a day, he received a disturbing message on his computer...
The Dirty Inbox is a narrative game about navigating the threats of corruption while holding a position of power, the player has to make ethical decisions and choose who to involve in the ever growing web of misteries.
We had a lot of fun developing it and hope you enjoy the demo story. Thank's for playing!
PS: Did you find the easter egg?
Credits * Débora Sofía Theaux Leutgeb - Game design, writing and coding. * Juan Rodriguez - AI art, art and coding. * Nickitus - Music and sound design

| Gitlab repository | https://gitlab.com/game-jams7/ld53-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-dirty-inbox |
Ratings
| Overall | 577th | 3.583⭐ | 26🧑⚖️ |
| Fun | 760th | 3.25⭐ | 26🧑⚖️ |
| Innovation | 332th | 3.646⭐ | 26🧑⚖️ |
| Theme | 905th | 3.521⭐ | 26🧑⚖️ |
| Audio | 214th | 3.848⭐ | 25🧑⚖️ |
| Mood | 70th | 4.271⭐ | 26🧑⚖️ |
| Given | 31🗳️ | 36🗨️ |
I hope you find it hahaha (it's an absurd easter egg btw hehe)
Thank you all for playing ♡.
The art I may say (as is in the description) was made with Midjourney AI and then it was curated and edited by @juanrod707 to have the visual consistency. It was fun and insteresting but it was also very hard to get. You have to know how to actually use it.
Any ideas you have as developers to avoid the frustration of starting over every time you get an ending? Maybe start from the first alert message?
As others said, maybe some checkpoints would make repeat playthroughs less repetitive.
@snesgaard thank you for playing it! Try to not consult with caelia until u have saved the misterious phone number :D
@yuriscat thank you so much! The idea is to continue developing this game, since the story is actually much longer hehe :')
I love the idea of a game that takes place entirely through a PC UI, mostly on messaging apps. It's a concept I'd like to do something with myself someday. Though everything in the UI here was a bit big, and the messages scrolled by way too fast, which not only made them difficult to read, but also broke the immersion. I remember Life is Strange doing a cellphone text message UI really well, with messages coming through at natural-feeling intervals.
You mentioned this was just a demo story, so I hope you've got something bigger in the works that uses Connector and DeliverApp. This was a little too short to really get into -- I never felt like I had enough context to make an informed decision about who to talk to or what to do next, so the experience quickly devolved into trial and error. I think I got the good ending in the end, but it didn't really feel like I earned it.
One small thing I would have liked was a way to advance through the text messages so I could read them versus all the messages coming it at once.
Overall, nice work. This could turn into a fun thriller in the future.