You! Are the monster by panda

[raw]
made by panda for LD33 (COMPO)
One of the villagers is a monster, and ate an innocent victim! You are playing Detective Codashleep and must find who the monster is! Use your wits and intelligence (and perhaps a piece of paper) to solve the procedurally-generated puzzles that this game has to offer!

The generated puzzles should all be solvable, and the computer can check your solution.

Each puzzle has its own URL, so you can bookmark it or share it with friends. Let me know in the comments which ones you particularly liked!

Tools: javascript, Gimp, sfxr.me, Audacity


If you run into a problem, please let me know which browser you are using and which page you were on!

Edit: Fixed shirt colors that used to be grey on mobile browsers, they now work.

Edit 2: Added a FAQ and a post-compo version.

Edit 3: Yes, this version sometimes gives you trivial puzzles. Just click on "try a different problem". This is fixed in the post-compo version.

*If you think you found an unsolvable puzzle, GIVE ME THE URL!* I can't fix it otherwise. All the puzzles I've looked at so far were solvable.

Ratings

Coolness 71% 3
Overall 3.28 332
Audio 2.35 597
Fun 3.26 300
Graphics 1.74 911
Humor 2.93 369
Innovation 3.57 140
Mood 2.71 638
Theme 3.39 473

Feedback

OutlawGameTools
24. Aug 2015 路 01:51 UTC
That's really cool!
thedashdude
24. Aug 2015 路 02:00 UTC
Pretty cool! Are the puzzles random or pre-made?
馃帳 panda
24. Aug 2015 路 02:11 UTC
The puzzles are generated!
gilborn
24. Aug 2015 路 03:02 UTC
Nice work, funny jumpscare with a well drawn monster!
FerraWare
24. Aug 2015 路 03:04 UTC
Wow, excellent game, I can't even imagine how you did that procedurally :P

Pros:
-Really cool puzzle
-Excellent feature the one about the links

Cons:
-Really poor visually
-Would love an explanation if you solve the puzzle incorrectly

If you improve the visual style, and create more options for the puzzles, this game could become great!
ferdbold
24. Aug 2015 路 03:14 UTC
Now that's some sick programming wizardry! Nice job on the procedural generation, that must have been tough to nail
peterkirk
24. Aug 2015 路 07:54 UTC
Simple but still satisfying when you get it correct and see monster get caged.
Also, it kept saying people were wearing green but the picture showed them in red.
馃帳 panda
24. Aug 2015 路 14:51 UTC
@peterkirk, which browser were you using?
ekajjake
25. Aug 2015 路 04:51 UTC
Intriguingly interesting.
Aiursrage2k
25. Aug 2015 路 04:55 UTC
When I was using chrome all the characters were gray.
Vycerys
25. Aug 2015 路 07:10 UTC
Interesting and unique idea! I can only imagine what this game would be if you had more time!
jeapple
25. Aug 2015 路 08:12 UTC
Height and positon and color,
oh, so cool.
Shina69
25. Aug 2015 路 12:59 UTC
Not an original idea as someone said, just an old lie/truth problem applied to the topic. The game is poor visually although i enjoyed the basic animation behind the correct or false answer.
yuigoto
25. Aug 2015 路 15:14 UTC
Whoa! Really nice! Even more with the generated puzzles, great work on the logic here! :P

I saw you wrote "programmer graphics" in one of the posts while programming, but I think they're pretty functional and fit nicely with the detective game.

Everything works fine here, really. Having a heavier jumpscare when you guess it wrong could be a nice thing. :3

"you are the monster" *bling* >:B

Congrats and cheers! :)
Jakob37
25. Aug 2015 路 17:20 UTC
This is one of my favorites this far. Will definitely come back and struggle some more with this one later. Good for your brain-health. Well done, and impressive code-work!
CrownCity
27. Aug 2015 路 15:07 UTC
Really cool concept man! Creative and clever!
rodobodolfo
28. Aug 2015 路 03:54 UTC
This was clever, really enjoyed it. Good job!
reheated
29. Aug 2015 路 05:42 UTC
Brilliant! I'll definitely be spending some QT with your source code, work out how you did it.
BoyWithStick
29. Aug 2015 路 15:18 UTC
Cool idea! I remember doing these sorts of puzzles in activity books and reminds me a bit of Clue. Would love to see a version where the puzzle gets bigger with more variables!
Jet Spy Dragon
29. Aug 2015 路 19:22 UTC
Excelente game, congratulations!! Need polish, but it's entertaining!
Yrr
29. Aug 2015 路 22:49 UTC
Great idea and execution, altho sometimes you are not given enough information to make any kind of deduction.
Ryusui
29. Aug 2015 路 23:28 UTC
Some brain-twisting puzzles here! This would really be awesome with a fancier presentation.
wg_phancock
30. Aug 2015 路 05:05 UTC
Surprisingly fun game, though the procedural puzzles had a few weak points. A couple times the answer was obvious after reading one response "I saw two people in red" while nobody is wearing read...obviously a lie. There was also a couple instances where I just had to guess between two people because there wasn't conclusive evidence.

Overall, though, really fun game. Very outside the box and enjoyed myself. Thanks for the submission.
cgmorton
30. Aug 2015 路 05:42 UTC
I'm a little confused. The first puzzle I tried, nobody even mentioned a monster. Like, the logic puzzles are good, but not really tied to the story - it was more a 'figure out who's lying' puzzle.

Anyway, really cool idea, I enjoyed it.
Reisen
30. Aug 2015 路 06:09 UTC
"The monster is short and The monster is tall"

Uh... sure.
miwuc
30. Aug 2015 路 15:59 UTC
Really cool! I solved 4 in a row. The first one I got was really hard I though (#25031), the next ones were easier. It's pretty awesome that's it's procedurally-generated, it would be even awesome if you could control the difficulty, so that you could have levels, or a difficulty curve at the beginning.
馃帳 panda
30. Aug 2015 路 17:00 UTC
Thanks @miwuc! I totally agree that difficulty control would be great. I actually wanted to put that in, but ran out of time - judging the difficulty takes a bit of work because the solver doesn't work the way we would, so it yields no obvious insight on the puzzle's difficulty.
馃帳 panda
30. Aug 2015 路 17:03 UTC
p.s. and #25031 is easier once you realize that "in my group" implies there was at least one other person with them. So right away we see that either (a) the monster changed their shirt color, or (b) the monster is Bob or Charlie. Exploring option (b) means that Alice told the truth, so Charlie would be the monster. The other statements are consistent, so Charlie's the monster!
Grahhhhh
30. Aug 2015 路 20:55 UTC
It's quick and thought provoking, I always liked these puzzles in school, good job!
randoman
30. Aug 2015 路 20:58 UTC
The procedural generated puzzles really works! There were a few hard ones where I thought the generation had "failed" but later I could figure it out. Very nice job
UncleChris
31. Aug 2015 路 01:38 UTC
I liked it a lot. Very well done, and to make logic problems procedural is rather cool. Trying to figure out which one would HAVE to be false while all the others were true is rather cool game. :)
Qaterknan
31. Aug 2015 路 08:33 UTC
A great game! At first I thought seeing could have some implication about the object's as well as subject's position.
I had lots of fun and I especially like the fact the puzzles are generated. Job well done!
ripter
02. Sep 2015 路 03:50 UTC
Really hard. I want a mode where the monster can not change colors. Build up to the changing colors.
pansapiens
10. Sep 2015 路 07:11 UTC
Pretty cool - I do agree with @ripter, an easy mode where the monster doesn't change clothes would be a good intro level. It would also be cool if you could get a second statement from a person for the same scenario, so even if you thought you couldn't solve it initially, you might be able to use it as an extra clue.