Pigeon Parcel by Genesis

[raw]
made by Genesis for Ludum Dare 53 (JAM)

Pigeon Parcel

Pigeon Parcel is a game about a revolutionary pigeon delivery network.

Controls

  • Supports Keyboard + Mouse, Keyboard only, or twin stick gamepad (recommended)
  • Flap: Spacebar or Bottom Face Button
  • Tilt: Arrow Keys, Mouse, or Left Stick
  • Yaw: Q & E or Right Stick
  • Reset Position: R or Start Button (Use this if you get stuck)

Instructions

Accept delivery jobs from HQ and deliver them to their destinations around the city. Return to HQ for more deliveries each time. Pigeon Parcel delivery to the moon!

To fly flap to gain altitude. Tilt forward gently at first and flap occasionally to gain velocity. Level off to slow down.

Enjoy playing Pigeon Parcel!

pigeonpromo1.png pigeonpromo2.png pigeonpromo3.png pigeonpromo5.png pigeonpromo4.png

Ratings

Overall 712th 3.464⭐ 16🧑‍⚖️
Fun 726th 3.286⭐ 16🧑‍⚖️
Innovation 424th 3.536⭐ 16🧑‍⚖️
Theme 53th 4.464⭐ 16🧑‍⚖️
Mood 425th 3.714⭐ 16🧑‍⚖️
Given 28🗳️ 3🗨️

Feedback

CharlesE
02. May 2023 · 01:09 UTC
Really like the post processing and art.
realwangziyang
02. May 2023 · 01:15 UTC
The art style looks great.It would be better if there's an easier way to control the pigeon.
Batony Robson
02. May 2023 · 01:19 UTC
After second task it wasn't obvious where should i go, but i found needed point in a minute. But after that i crushed again and couldn't find quest mark. Art at the start is nice.
SJPixels
02. May 2023 · 01:23 UTC
Awesome atmosphere on this one! Setting the story up with the newspaper articles at the beginning and adding dialogue with portraits really made the game feel more polished. The music was perfectly eerie and matched the environment well, especially with how foggy and blue tinted everything was. I loved the art style and flew around the map just appreciating at all of the assets.

My main criticism would be the controls. Maybe I'm just not used to this kind of game but I was having a hell of a time just navigating the map. I kept flipping upside down and getting stuck in the ground or in the walls of buildings.

Other than the controls though, awesome submission!
Benedict Ide
02. May 2023 · 01:29 UTC
Oh boy, guys. I mean... the writing was funny, I laughed, and overall I enjoyed it, but... what a hump to get over with those controls. They were... Not Good. I don't want to ding you for it too much, but oof. Those were some textbook Not Good Controls right there. That was really the challenge of the game, was figuring out just how in the absolute hell I was supposed to even move- and god help you if you ever run into a wall. Interesting experiment, giving the player control over roll and pitch and nothing else- but sometimes the result of an experiment is "Oh, No. Oh No No No No No." Zero percent surprised that this business went bankrupt, considering it opted to exclusively hire pigeons with intense cases of vertigo. Once I got the hang of it, though, there was a little fun to be had in trying to steer that poor pigeon to its destination.
Art's pretty impressive, though! Took me a ways into the game to figure out it was AI- the real giveaway was poor... what was his name, Johnny? Poor, poor Johnny, and his tragic hand-related condition. I don't know what kind of medicine that guy was taking, but there is a doctor somewhere that needs a-suin' for malpractice.
Chailotl
02. May 2023 · 01:44 UTC
I'll be honest, the controls were pretty frustrating x.x For some reason the tilt controls are very sluggish on controller and arrow keys, but fine and responsive on mouse (and it seems there's undocumented strafe controls on A/D?) The story was bizarrely entertaining though!
GrowingYourGame
07. May 2023 · 21:38 UTC
Cool concept and I do love me a good game with birds only thing I don't like is having to download the file (go figure why) but otherwise a fun game.
kaliuresis
11. May 2023 · 03:53 UTC
The atmosphere and storyline were great. The controls felt a bit clunky on keyboard and mouse. I think adding options to swap roll and yaw between keyboard and mouse, and to invert the vertical tilt controls would have helped make it feel a lot more natural. I know adding controls options is hard to do in a jam, but I think it's pretty important when movement is the main point of the game.
Hopla
14. May 2023 · 12:00 UTC
I like the princip of the control style ! I was a bit disappointed that the art was AI generated, but the theme and pitch were great. A bit hard to see where you were going, and the collisions were not forgiving, but overall, I enjoyed the game