Unspecified Postage Service by EmeraldAlkemist
The Unspecified Postage Service is experimenting with a new way to ship packages, by having them run themselves to the recipients' houses. As a package, can you make your way to the recipient's house without getting damaged by the environment?
This game is intended to be very difficult.
Update 1: Added arrow sprite that was accidentally deleted
| GitHub repository | https://github.com/Alkemist0/LD53 |
| Link | https://alkemist0.itch.io/ups |
| Original URL | https://ldjam.com/events/ludum-dare/53/unspecified-postage-service |
Ratings
| Overall | 236th | 3.429⭐ | 23🧑⚖️ |
| Fun | 106th | 3.738⭐ | 23🧑⚖️ |
| Innovation | 203th | 3.333⭐ | 23🧑⚖️ |
| Theme | 130th | 4.048⭐ | 23🧑⚖️ |
| Graphics | 343th | 2.857⭐ | 23🧑⚖️ |
| Audio | 223th | 3.15⭐ | 22🧑⚖️ |
| Humor | 184th | 2.925⭐ | 22🧑⚖️ |
| Mood | 319th | 2.825⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 18🗨️ |
The physic is pretty weird, but fun ^^
+ I liked the interaction with the clouds.
+ Some parts of the maps felt wonky, as in try until it works rather the figure out how to do it properly.
+ I think the restart button didn't reset the damage, and I'm not sure how I feel about that.

Music was simple but actually perfect. It added rhythm to the whole experience and help get into the flow of things. Graphics is simple but does the job - damage shown on the package effect is a very nice touch.
The whole game is fun to play. Controls feel good. Really nice job!
Is there an alternative ending if I deliver the package with little damage?

The level 3 is quite hard ^^'