Trouble in Werewolf Town by Dibasis
In Trouble in Werewolf Town you play as Balthazar the werewolf.
The aim is to get as high a score as possible by eating your neighbours!!!
Just make sure they don't find out you're the werewolf!!!
=============Controls================
Arrow keys to move
X to transform to and from your werewolf form
C to eat your neighbours
===========Extra Information===========
Team:
Tom Croasdale - Programmer
Callum Macmillan - Programmer
Laurence Ure - Programmer
Akin Aina - Audio
Adam Chard - Art
Ben Sanby - Creative Control
=====Note======
Thanks for playing. This was our first game as a team and ran into many problems, because of this we did not achieve a quality we are full proud of. :(
The aim is to get as high a score as possible by eating your neighbours!!!
Just make sure they don't find out you're the werewolf!!!
=============Controls================
Arrow keys to move
X to transform to and from your werewolf form
C to eat your neighbours
===========Extra Information===========
Team:
Tom Croasdale - Programmer
Callum Macmillan - Programmer
Laurence Ure - Programmer
Akin Aina - Audio
Adam Chard - Art
Ben Sanby - Creative Control
=====Note======
Thanks for playing. This was our first game as a team and ran into many problems, because of this we did not achieve a quality we are full proud of. :(
| Windows | http://dibasisgames.itch.io/trouble-in-werewolf-town |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56277 |
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 2.69 | 953 |
| Audio(Jam) | 2.96 | 455 |
| Fun(Jam) | 2.58 | 873 |
| Graphics(Jam) | 2.77 | 803 |
| Humor(Jam) | 2.85 | 492 |
| Innovation(Jam) | 2.54 | 864 |
| Mood(Jam) | 2.61 | 877 |
| Theme(Jam) | 3.29 | 644 |
-. Slow speed + big map + infrequent spawn = lots of walking with no action.
-. Shirt is missing from human-down-leg up frames.
-. Werewolf-right sprite is slightly off, with respect to human-right sprite (try holding Right and press X repeatedly)
-. Weird collision hitbox.
-. Layering. (NPCs are always above player, even if player has larger Y)
There's some obvious issues, but it's a neat idea. With a bit of difficulty scaling and arcade-style chaos, it would be quite enjoyable. The art work is pretty good.
Good job!
keep working! gj