Soul Eater by Almax27
A lost soul missing parts yearns for freedom from the tyranny of the Gods.
WSAD/Arrows = Move
jump/doublejump/glide = space
left/right click = attack/dash
,/. = attack/dash
Escape = respawn (if something breaks)
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HTML5 build takes a while to load, unity crashed on me leading up to submission when exporting with high optimization :( will try again soon.
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CREDITS:
Programming - Aaron Baumbach
Art - Greg Lee
"Dub Eastern"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
--------
Updates:
25/08/2015 - Fixed dash and falling through floor bug
WSAD/Arrows = Move
jump/doublejump/glide = space
left/right click = attack/dash
,/. = attack/dash
Escape = respawn (if something breaks)
--------
HTML5 build takes a while to load, unity crashed on me leading up to submission when exporting with high optimization :( will try again soon.
--------
CREDITS:
Programming - Aaron Baumbach
Art - Greg Lee
"Dub Eastern"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
--------
Updates:
25/08/2015 - Fixed dash and falling through floor bug
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.49 | 302 |
| Audio(Jam) | 3.15 | 370 |
| Fun(Jam) | 3.45 | 251 |
| Graphics(Jam) | 4.04 | 209 |
| Humor(Jam) | 3.29 | 274 |
| Innovation(Jam) | 2.68 | 785 |
| Mood(Jam) | 3.31 | 396 |
| Theme(Jam) | 3.41 | 558 |
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Well made, glitchy jump motion was also very neat in the end. The hits that lower the health need to be much more visible. How did the monster acquire arms before the sword?
I fairly sure it's a bad tangent vector from a cross product. Normalizing cleans it up.
I loved to leave a skeleton behind whenever i used ESC. Pretty funny detail :-)
Felt pretty smooth to play and gradually getting more abilities from the powerups was satisfying. Kudos for 2.5! :)
+nice animations
+music
+satisfying controls
-no point of gathering the "coins"
I also didn't really like that the combat mechanic. Killing non-respawning enemies while dying again and again is frustrating. I'd suggest the enemies to respawn and some way to dodge their attacks.
Still one of the best entries played so far :)
Also that name is likely to capture many manga and anime fans, eh? Interesting for marketing. The giant enemies also were pretty scary, and the ending ironic and cyclic.