Set in Hell's Kitchen, New York, you are running around trying to deliver packages. WASD to move, Left click to shoot package (at the body of a person standing under a red beam), Right click to use grappling hook, Space to jump. Oh, and avoid the subway cars at all cost. They tend to chase you. When you get hit by a car, it's game over, but there is a 1/10 chance you will find an easter egg :) (Note: using the windows version is highly recommended due to much better framerate.) Please rate the game! Enjoy!
Unfortunately, high scores aren't working on Ludum Dare ( not that I know how to do that anyway ;)
Credits to GeoPipe ContextSnap for this amazing 3d model of New York City! Also thanks to InnoSetup for helping with the setup exe!
It's simple and cheesy, but I think that's why I had so much fun. Really makes you *FEEL* like spiderman ;)
That trains, that grappling...
Most accurate Batman simulator ever.
I keep getting stuck inside buildings or fling into the nether with the grappling hook but having fun!
Audio was LOUD/SHARP
What do you think about changing the crosshair color so it blends in less with the buildings?
Sounds are a little too sharp.
Pros
Funny train enemy (i could not defeat them, but I got a few)
fluid character control
Cons
Audio noise for gun was loud in headphone
By the way I saw you reviewed my game! Thank you. Please let me know if you had any trouble getting the virtual machine to work on your computer. The TempleOS operating system is Ring-0 Only!
Excellent work!
That was fun haha xD
Pros
- trains
- whole city, not sure if it was procedurally generated or modeled by hand
Cons
- SFX hurt my ears a little :D
- installer ? :D

Great job!
I like the music a lot too, makes the whole thing feel super frantic, it gets me hyped.
I do often encounter get stuck because of bugs(clipping into building/off-map/grapple doesn't work anymore), but until I do this is a blast, congrats!

I've played several grappling games and in fact, the one I disliked the most had loosy motion. This one hasn't, however I was once sent high into the air to the point I couldn't see the city anymore, and it tooks ages to fall down. Some safety clamping would have helped.
For a spider-man experience you'd need shorter range and an actual pendulum motion, but I see it wasn't the point here, so it's fine. A Zelda hookshot / Attack on Titan motion is cool too, although again a shorter range would force the player to hook from building to building more often. However even with the very long range, you had to control yourself not to overdo it, so why not.
My biggest issue was the vehicles. The first times they just fell out of nowhere on my camera for instant game over. Then I started paying attention to the sky. But once you're out of their zone, there's not much to fear. I'd rather have a classic experience with obstacles along the shortest ways to the delivery zones to make you decide whether you should avoid them or risk it for speedrunning, and/or collectibles along the way so you can high-score by taking certain paths.
There is no metaphor/explanation for the flying vehicles, visuals doesn't seem to match their motion either. Yeah I know, it's just a fancy idea, but even if crazy games like Goat Simulator you *can* understand the crazy logic behind the thing. A kind of surrealism.
For the easter eggs, I suppose this kind of humor is just not my thing... ? I don't know NYC much but I suppose there are some literary jokes you can do about it.
And the music was chaotic and a bit repetitive, I think in this case I would have preferred ambient street sound (that changes when you fly higher maybe?)
Sorry, I intended to just score the game and leave silently because it's not fun criticizing beginners and sometimes pointless bringing rationality to something the author knows is absurd. But I feel like there are too many comments only pointing the good parts, so I decided to bring some balance to feedback (but keeping it constructive).
EDIT: Wait. The karma system means more people comment on your game if you commented a lot on others'. So maybe the sheer amount of comment is just because, as another comment mentioned, you did a good job at reviewing other people's games. So maybe it doesn't really need "balance". Just take it at my personal feedback then.
The grappling hook was fun, but the first thing that happened to me with it was I launched myself into the sky and everything disappeared lol. I had to restart the game.
Some suggestions from me:
- Add invisible walls and level boundaries
- Add a skybox
- An overarching goal for the player (e.g. make X deliveries in Y time) would create more motivation to keep playing other than just wandering around
- Incorporate the grappling hook mechanic into the delivery objective would make it more purposeful. Maybe some of the delivery targets could be on top of buildings.
About the hook, at first I thought that I had to keep it pressed to be pulled until released. I think it is also fine to just click it once but at this point maybe it should work on mouse press DOWN instead of UP.
Also, if u press it again in mid air it stops your movement, which kind of ruins the moment, because it feels less fluid and fast(and furious).
It is also very bugged but still funny.
I would change or tune down the volume for the shoot which was instead very annoying to hear, I'm not sure how you could have tested with that on lol
Also, I think that the draw distance for the beam should be increased, I was not understanding why I was not able to see them and they (maybe) should always be visible, even from afar!
Not that this is important as much as the other things, but the cover for the game is kinda of weird, it might looks good but made me think this was a 2D pixel game.
Really funny to have evil flying trains. The only suggestion I can add is to add a bit more of a horror feel to the game, like more quiet music and scary noises when trains come, haha.