Angel Envelope by leking
Operate the envelope to go to the mailbox
You can drag anywhere on the screen to let it jump! 屏幕截图 2023-05-02 231957.png
It will jump to the position of the red dot

Ending
This Game have two ending Can you find it?╰(°▽°)╯ Hint:When you can jump 5 times at once, you can try to go back to the beginning and see if there are any other ways。 If you can't find or don't have time to find the hidden ending, or if you get lost, you can check out the full map in the link.
Other
If you get stuck, you can click
In this case, you can go back to the previous archive point
And there are 3 gold coins hidden in the game, tell me how many you have obtained
gold coins just like 
If you find any bugs, please let me know and I will fix them as soon as possible
Before I fix the bug, you can use the restart button to go back to the previous save point
If you can not play in web you can try to Download the latest zip with serial number and play Delivery.exe
or you can try to the link
If you still can't play or can't play, please leave a message
This Game have two end
All the assets were created by me after Jam started
Change Log:
2023/5/2 :Fixed a bug where the elevator on the right side got stuck and couldn't play properly, and fixed a bug where the recovery of the energy slot was too slow
2023/5/3:Fixed Make the energy recovery after landing almost instantaneous
2023/5/6:Fix bugs that sometimes cannot recover energy in corner positions
2023/5/7:Modified malignant bugs caused by incorrect collision body settings, and modified the colors of some objects,Modify the reset button function to return to the save point instead of restarting the game
| Link | https://leking502.itch.io/ae |
| Full Map | https://i.postimg.cc/YqdMcS3c/2023-05-02-205257.png |
| Original URL | https://ldjam.com/events/ludum-dare/53/angel-envelope |
Ratings
| Overall | 959th | 3.194⭐ | 38🧑⚖️ |
| Fun | 789th | 3.222⭐ | 38🧑⚖️ |
| Innovation | 560th | 3.375⭐ | 38🧑⚖️ |
| Theme | 780th | 3.722⭐ | 38🧑⚖️ |
| Graphics | 1046th | 2.543⭐ | 37🧑⚖️ |
| Audio | 714th | 2.629⭐ | 37🧑⚖️ |
| Humor | 575th | 3.103⭐ | 36🧑⚖️ |
| Mood | 1015th | 2.941⭐ | 36🧑⚖️ |
| Given | 44🗳️ | 60🗨️ |
dragging mechanics are pretty hard with touchpad.
I feel kinda dark humor vibes to this and I really like it.
Well done.
Σσ(・Д・;)Then I found out that more letters fell off the car,
ヽ(#`Д´)ノand the delivery quality of this post office was really terrible!
Great game, the save points are thoughtful and reduce the difficulty. Additionally, providing an extra web-based map helped people like me with slower reflexes to continue playing. I also noticed that different surfaces have different levels of smoothness. Thank you to the development team for bringing me such a wonderful experience
It's a shame that the web version (which I can only play as I'm on Mac) doesn't have the option or ability to go full screen, as it made the game even harder with my mouse going off the game area, but I can see you have the solid beginnings of a good game.
Now to the game:
I think you have some good ideas and concepts. The sound effects are hillarious and I love this.
But the controls for one are not intuitive at all and are also not properly implemented.
But as always, good job on finishing the jam.

I think this'd work better on a touch device - playing with a mouse is giving me RSI,
still it's a nice idea well executed!
Beyond the technical issues, there's a lot you could still do graphically without being an expert artist. Unity has a tileset system, as well as systems for 9-slicing and scaling sprites that would have been useful here to achieve a more polished, professional looking game world without any real additional effort. Also, some color coordination would go a long way. Blue is an unusual color for danger, although I understand it's probably because you don't want to get the letter wet. The bullets are white, though, which is a color usually used by the environment and upgrades. Making all of the dangerous objects the same color would give more clarity to the player.
This is an ambitious entry for your first time, and the unique control scheme is cool. I also like the variety and difficulty of the obstacles. This would be a really solid game with a little bit of polish.
I think you should reconsider colors, and their meaning. Having pink as "save point" and purple as "kills me", i feel like those two colors are too close to eachother, with such different meaning. It would make more sense to have eg. green "save" and red "Kill". Furthermore, the elevators are white, and push me around, but the circles, which are also white will kill me. I assumed since they were white, that they would push me off the platform.
I really did like the "ghost" positions of the elevators though, so that i knew where they were stopping.
One thing I would add would be to maintain horizontal movement after hitting and sliding up a platform. It was frustrating nicking the corner of a platform and losing all forward movement and plummeting to my doom.