Paddy's Portage by Spacespytv

Paddy's got a VERY special package to deliver, only problem being the location is in a robotic city! Help him sneak through with the help of his trusty crate and see what's inside!
Made in 72Hrs for LD53, by three dudes.
Programming - Alfie "Spacespy" Wilkinson
Most Art - IanTheBee
Music - Jaxcheese
Title Graphic - Ghostbit
SFX - Freesound (My beloved)
Controls
Dpad/Analogue or Arrows/WASD to move
Space/Z/W/Up or X/A to jump and glide
X/Control or Square/X to grab/throw
C/Shift or Circle/B to Scope out the level
R to restart
Thanks for playing! More fixes coming out when I'm recovered.
Ratings
| Overall | 91th | 4.152⭐ | 68🧑⚖️ |
| Fun | 84th | 4.083⭐ | 68🧑⚖️ |
| Innovation | 393th | 3.576⭐ | 68🧑⚖️ |
| Theme | 257th | 4.22⭐ | 68🧑⚖️ |
| Graphics | 127th | 4.409⭐ | 68🧑⚖️ |
| Audio | 46th | 4.295⭐ | 68🧑⚖️ |
| Humor | 333th | 3.508⭐ | 66🧑⚖️ |
| Mood | 149th | 4.098⭐ | 68🧑⚖️ |
| Given | 54🗳️ | 98🗨️ |
It's very well polished and I didn't find any bugs. The art is very beautiful and the choice of color palette was excellent and the level design is well thought out. It could be more challenging, yes, but it's just right for a gamejam. I think what impressed me the most was the soundtrack. Very pretty and matches the mood of the game (something noir style).
Congratulations!
loved it!
Also, LD should add a "Has ducks" tag.
well-executed mechanics, beautiful art, and interesting puzzles.
Graphically, that's also very appealing; the subtile tutorials hints were included in a very elegant manner.
Very well done guys! Especially considering your age - just wow
A solid platformer with cool mechanics, great characters, puzzles and juice! And a companion box of course.
A great interpretation and implementation of the theme.
Cool!!
My one disappointment was that I never got to see what was in the package! My cat distracted me and I looked away when the end cutscene was playing 😅
In terms of constructive feedback, I noticed that the hitbox of the laser seemed a bit wider than you might expect - I got tagged with it a couple times when it looked like I was under an overhang. The only other feedback that I have is that I discovered a softlock here - It's possible to get the package stuck just next to the button, and have to hit R to restart the level

Aside from those nitpicks though, great job! I really enjoyed the game, and the vibe was spot on. I finally understand what a 5/5 mood looks like!
As always, the juice and gameplay are on point!
great music, too ;D
I probably prefer mouse and keyboard but I think it's a personal preference !
While the game mechanics weren't especially innovative, they were really well done and balanced just right for a jam game. I died several times but was still able to complete it. I thought leaving the feathers of failed Paddys behind was a great detail!
Perhaps it was left out because I can imagine it could get annoying, but I think some sort of sound for the lasers would've been good and added to their menace a bit more.
All in all this was super enjoyable. Good luck in the jam!
You explained the controls very well at the beginning, and I liked the extra polish you did where the music changes while you are panning the screen with "c".
PS: thanks for coming to the stream during the weekend!
Thanks for letting me play it on stream, amazing job! Here's the VOD with timestamps and you made the thumbnail!
https://www.youtube.com/watch?v=4Q21Hk6Ww7E
The feathers that stays on the level after you die, what a nice idea !
Find one little bug, if you send the box in a tube without throwing it, the character can't move anymore.
The level design is smart, maybe a little hard in the end, nothing more to say, excellent game !
Glad you enjoyed!
Nothing's too buggy or anything, I checked the controls on this page and I was'nt sure which input was needed. Tried spacebar and other stuff for example.
The issue for me is that I was never told what to do, I tried to push the cart from behind at some point.
Hope that helps a little
It happened on the beggining of the last level, there's a pipe directly above your head, I took the box and jumped. The box went through the gate without me pressing the throw button. I saw the arrow (feedback for the throw direction) moving along with the box and couldn't do anything after that.
Sorry again for my old post.


I don't know if it was triggered by restarts or something but the laser beams went completely off the rails (moving to the left part of the level, sometimes moving rapidly without any beam, and most importantly, getting stuck and staying forever on the right side just before the button so that I couldn't actually beat the level.
https://youtu.be/0LdDwOAkfzc?t=2730
- The art and sound design are both really well done!
- The gliding feels great to use, and movement is very responsive.
- I thought you guys tuned the box throwing physics very well.
- You did a great job teaching the game while I was playing. It was very intuitive and I never got stuck.
However, I wasn't really a fan of the level design. It felt like a series of tasks, and not really requiring thinking to come to a solution:
- One obstacle that feels like this are the lasers
- There are several times in the game where you need to throw a box on a switch to turn off a laser, then pick up the box and move on. That's a great introduction to that mechanic... but why am I doing it over and over? There's not really a puzzle behind that. If you watch ategon's video, look at: 54:24, 54:50, 55:44.
- Another mechanic is the tube:
- Every time I saw it, I just shove the box in because that's always the right answer.
Maybe I'm just a bit confused, because it seems to present itself as a puzzle platformer to me, with the box and the laser, and the tube. But then it seems to become almost an action platformer where my timing and reflexes matter more and the box tossing and other puzzle mechanics gets pushed off the side. They didn't really mesh well together. I think I would've enjoyed the game more, gameplay-wise, if it chose to focus on one or the other, puzzle or action, and remove the redundant puzzles.
I'm surprised the box would open at end of game though even though it has been blasted by laser beams.