ΗΠΛ Debate Club by Ava Skoog

Ethos, pathos, logos. Deliver the best speech to a flip-flopping audience!
Two-player rhythm game where both share one keyboard (WASD/ZQSD for P1, arrows for P2). See below for info on combos and items. The goal is to have more than 50% favour from the audience by the end.
⚠️ Notes
Audio desynchronises, it seems, if window is resized while playing! Please resize while still on the title screen if needed.
Web lags a bit for me. Threw in some last-minute resync measures but do try desktop version if input seems bad/unfair.

🌈 Basics
On every beat you press a directional key to use either ethos, pathos, or logos. You have a limited amount of each. You only have four attempts each turn, even if you miss, so you can't spam to hit a beat.
After four beats of downtime, it's the opponent's turn, telegraphed by the moving spotlight.
A thought bubble above each individual audience member tells you which of the three you need to include to gain their favour. The contrast of their silhouette shows which side they're on, brighter for P1 and darker for P2.
⭐️ Combos
Didn't have time to explain it in the game but fill the star meter using one of these:
- AAAA: four of the same
- AAAX: three of the same, plus any
- ABAB: every other
- AABB: two pairs
- ABCX: each different, plus any
The last (4th) slot scores you bonus favour from fans of its type. And the special item moves can only be used there.
🌟 Items
By filling the star meter, on your next turn you'll have star power during which performing a successful combo grants you one of these special item moves:
- Crickets: doubles any minus points on opponent's next turn
- Mic drop: turns any minus you get this turn into a plus
- Blow kiss: spectators in your favour become more so, but those not less so
🎭 Credits
- Ava Skoog
- Marte Kvamme Strømmen
- Free font Mont (DEMO) by Fontfabric
- Free font Sheila Crayon by cove703
- Free foley from zapsplat.com
- Voices from GNUstep speech engine (
saycommand)- Laura
- Paulina
🛠 Fixes
- Text that was meant to say "passed crickets on to
other player" confusingly said "[…] toyourself" because I'd gotten the variables the wrong way around, so made it correct.

Ratings
| Overall | 768th | 3.409⭐ | 24🧑⚖️ |
| Fun | 865th | 3.114⭐ | 24🧑⚖️ |
| Innovation | 150th | 3.909⭐ | 24🧑⚖️ |
| Theme | 850th | 3.614⭐ | 24🧑⚖️ |
| Graphics | 493th | 3.841⭐ | 24🧑⚖️ |
| Audio | 288th | 3.714⭐ | 23🧑⚖️ |
| Humor | 334th | 3.5⭐ | 23🧑⚖️ |
| Mood | 475th | 3.659⭐ | 24🧑⚖️ |
| Given | 26🗳️ | 32🗨️ |
Nice game!
Overall the graphics and the audio fits well and the game feels polished, congrats !
Good stuff :8ball:
I'm not sure if the game got harder and harder, but it would fit the theme quite well if the pace picked up with every round and the need for precision increased too.
The graphics was neat controls worked well and all in all a very solid entry.
It would be good to see how truth fits in here — if you develop this game then you could have that be the basis of the other three. Logos depends on its starting point. Anyway, one of the best games here. Nice work my dear.
I loved trying to deliver a matching 'debate', and there was a bit of quick decoding on the fly, which was great! I struggled a lot with the controls at first though and the rhythm part in general. It was very unforgiving in terms of exact timing. I kept trying to use the arrow keys at first and failing a lot. (Maybe the UI could indicate the input?). Once I figured out using WASD, I did a lot better, but still did poorly at hitting the timing. It might've been because of running the html build.
The art is super charming, and I loved the sound FX! Overall, this was great!
The art is cute and the sfx from the audience as the debate unfolded was an excellent touch.
It was a bit confusing figure out whats going on at first try, but once i managed the game keeps pretty enjoyable. However, don't having someone to play may spoil the fun (like others commented, add a AI opponent would solve the problem) and the Windows version presented lag after the third round.
Overall, a nice game! Congrats!
@gamebuilder: Tbf that was Marte's idea (as was the game on the whole, and I implemented as much as I managed within the time limit)
@scrapmetal: WASD is for P1 and arrows for P2. I realise I didn't put that in the description, sorry. Fixing!
@joao-marcello: Yeah, the plan was a computer player from the get-go but I just ran out of time :c