Cavrncrate by JumboDS64
You are Wenrick, courier for Cavrncrate Co. Your job is to deliver crates of rare artifacts gathered from ancient underground structures.
Pretty short, but this is the first time I've finished anything I'd call a polished game...
Freesound credits on itch.io page.
| itch.io | https://jumbods64.itch.io/cavrncrate |
| Source Code | https://github.com/JumboDS64/cavrncrate |
| Original URL | https://ldjam.com/events/ludum-dare/53/cavrncrate |
Ratings
| Overall | 197th | 3.975⭐ | 22🧑⚖️ |
| Fun | 181th | 3.9⭐ | 22🧑⚖️ |
| Innovation | 433th | 3.525⭐ | 22🧑⚖️ |
| Theme | 388th | 4.105⭐ | 21🧑⚖️ |
| Graphics | 457th | 3.9⭐ | 22🧑⚖️ |
| Audio | 389th | 3.525⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 20🗨️ |
EDIT: NVM I GET IT NOW lol
EDIT: Okay so now that I got to actually play it. Loved the puzzles especially the last 2.
The platforming felt a bit unresponsive at times tho especially since you had to make it work with slopes which isn't the easiest, but maybe less drag and a smaller hitbox could've helped I'm not sure.
There's one thing I'm not sure about your thoughts:
When designing this road, is you are certain that a similar but empty background will not appear in the subsequent maps of the game. Or are you just trying to hide this path without considering more?

If players discover one such path, they will inevitably find a way out in all similar places, which will waste players' time and consume their patience.
Because I haven't played the clearance game, I'm not sure what the subsequent map will look like. So, just a reminder in case you haven't realized this yet.
This one in top 10 games I played here.
Clever puzzle game, good job