Zip Drone Dash by SirLich
'Zip Drone Dash' is a cutsy endless-flight game where you deliver packages of life-saving medication. The inspiration for the game is the ZipLine delivery company.
:play_pause: PLAY ON ITCH.IO: https://sirlich.itch.io/zip-drone-dash
:information_source: TIP: Make sure to fly down to ground level to deliver packages.

Instructions
There are in game instructions as well.
Controls
- 'SPACEBAR' to launch
- Control with the mouse
- 'LEFT CLICK' to boost
- 'SPACEBAR' to drop packages
Explanation
This game is all about delivering packages. To do so, you will need to stay afloat! The game encourages you to fly UP into the sky to collect speed and energy, then drop down to collect and deliver packages.
Remember to climb again before running out of speed.
Tools and Credits
Art, Programming, Sound, and Design were all completed by me. To do this, I used the following tools (in order of importance):
- Godot 4.0.1
- Krita
- Audacity
- Git
PS: My highscore is 9400 with the release version :)
| GitHub | https://github.com/SirLich/ldjam-53 |
| Itch.io HTML5 | https://sirlich.itch.io/zip-drone-dash |
| Original URL | https://ldjam.com/events/ludum-dare/53/zip-done-dash |
Ratings
| Overall | 348th | 3.021⭐ | 26🧑⚖️ |
| Fun | 251th | 3.188⭐ | 26🧑⚖️ |
| Innovation | 315th | 2.938⭐ | 26🧑⚖️ |
| Theme | 132th | 4.042⭐ | 26🧑⚖️ |
| Graphics | 284th | 3.208⭐ | 26🧑⚖️ |
| Audio | 284th | 2.771⭐ | 26🧑⚖️ |
| Humor | 292th | 2.375⭐ | 22🧑⚖️ |
| Mood | 339th | 2.682⭐ | 24🧑⚖️ |
| Given | 13🗳️ | 27🗨️ |
@wahooney Thanks for the feedback! I would have loved to spend more time polishing the controller. There *is* a small gliding effect, but you mostly feel it when losing speed *climbing* as opposed to gaining speed when aiming down.
@jclardy Thanks! My inspiration was games like 'Burrito Bison', 'Hamster Flight' and related flash games that I used to play.
The package dropping is actually fairly tricky mechanic, since there is a lot of negative wind down at the ground. I boost you up high so you can actually survive without crashing right away.
Maybe it would be better to only boost you a bit, and then give you a full battery at the start?
Sorry if the game balance is a bit harsh :)
Other than that, just know that I played this for a solid 30 minutes just now, and might play again later, just because of how fun it is.
Try flying up, and then flying straight down with your eye on the speedometer.
I wonder who's picking the packages...
Maybe the drones are the pioneer units to drop supplies on the route of desert expeditions. Then the expeditions can pick them up half-way to get supplied...
The themetic elements (deliveries) was heavily inspired by the company 'ZipLine', which is doing long-range autonomous drone deliveries in Rwanda. The supplier can supply blood or medicine to outlying clinics 'on demand', rather than stocking each clinic. Mark Rober has a video on the topic, if you're interested.
Oh yeah I never remembered the names of those flash games so that I didn't even know how to search for my good old days!
And great to know the stories of ZipLine! Really changed my thoughts on drone deliveries. As a city inhabitant, the word "delivery" to me was something very precise in location and shouldn't go wrong, which are both very hard for drones tech. So great to know that drone delivery in rural area is already wonderfully applied.
To clarify, I enjoyed using the flight controls, I just was never able to use them to get very far in the game. The systems interact in fun ways so you have to keep track of your height, speed, and energy level lest you crash and burn.
The only thing I didn't like was that there was no real way to accelerate the plane. It seemed like it would eventually stop anyways and the boost did almost nothing to help.
Nice one, well done!
I fully admit I made the game a bit too unforgiving though.