Soul Delivery Manager by Stanislav Pustynkin

About the game
Charon is a diligent employee of the Hades's souls delivery service. In his work, he is guided by simple principles:
💀 In case of loss of cargo, the carrier is not liable to the cargo
💀💀 Disbelief in Hades does not exempt from the fee for crossing the Styx
💀💀💀 Delivery is carried out as quickly as possible (disembodied souls find it difficult to hold the paddles and row to the shore)
Your task is to deliver all the souls to the realm of the dead. Manage the work of souls, avoid damage to the boat and leaks, and beware of monsters!


How to play:
To successfully get to the pier on the other side of the Styx, you need to drag the souls between the slots in the boat using the mouse cursor (or touchpad). Distribute rowers so that the boat dodges obstacles. When flying monsters attack, take the souls out of the slots in time or protect them with amulets. Repair holes in the boat in time so that the boat does not sink. May the Styx be merciful to you.
Our promo video:
https://www.youtube.com/watch?v=Y3wHgyQu4P4
Team
- Stanislav Pustynkin - Game design (@stanislav-pustynkin)
- Alexey Kashlakov - Unity developer (@alexey-kashlakov)
- PsychoZZ - C# developer (@psychozz)
- Fedor Guzev - Music, sound and art design (@fedor-guzev)
- Yaroslav Polyantsev - Art and animation (@yaroslav-polyantsev)
- frick - Testing (@frick)
- barlovaai - PM, scenario and texts (@barlovaai)
- Lansmi - UI design (@Lansmi)
| Link | https://spustynkin.itch.io/soul-delivery-manager |
| Music | https://soundcloud.com/user-775369871/sets/soul-delivery-manager |
| Original URL | https://ldjam.com/events/ludum-dare/53/soul-delivery-manager |
Ratings
| Overall | 280th | 3.862⭐ | 31🧑⚖️ |
| Fun | 787th | 3.224⭐ | 31🧑⚖️ |
| Innovation | 118th | 3.966⭐ | 31🧑⚖️ |
| Theme | 477th | 4⭐ | 31🧑⚖️ |
| Graphics | 249th | 4.19⭐ | 31🧑⚖️ |
| Audio | 149th | 3.983⭐ | 31🧑⚖️ |
| Humor | 882th | 2.574⭐ | 29🧑⚖️ |
| Mood | 105th | 4.179⭐ | 30🧑⚖️ |
| Given | 45🗳️ | 26🗨️ |
Everything else was perfect though, the mood was great!
I didn't noticed the percentage and was wondering what will happen next, when will it end. You might want to make it more obvious, like a loading bar of sort.
I also found that if a character finished repairing and is moving back to their spot, they can be killed even if they're not there yet, which is unfortunate since I can't do anything. Slightly uncool experience there.
The presentation is fantastic too. The graphics overall are very detailed. Touches like the green souls reaching up from the river really help to sell the premise of crossing the Styx. The music is great and also contributes nicely to the atmosphere. The voice acting was cool, but got a bit repetitive after a while.
Everything is very cool, but sometimes you swim for 10 seconds without incident, and sometimes there are too many of them at the moment.
I think the goal could probably be maybe at the 60% mark of the current game, as the difficulty plateaued once you got the hang of steering and keeping your souls from being stolen. A bonus thing could be maybe aiming the boat near rocks /floating wood to rescue souls / gain souls back if you lose them :smiley: