The Delivery by aile
My first game is a short story about delivering a mysterious package to a town called Spicata.
Left-mouse click to travel through the town and talk to the characters found there: The Prisoner, The Cheery Wizards, The Gardener, The Troll and one more... being.
Everything in the game is done by me, except the audio which uses following sources:
Ambient background - https://pixabay.com/sound-effects/celestial-melody-18337/ Dialogue support sound - https://pixabay.com/sound-effects/quiet-filler-bells-fm8-82084/ Ambient outro - https://pixabay.com/sound-effects/intro-bells-33635/
Used AGS for creating the game, and Aseprite for the artsy parts.
Update 16/5 - I've decided to try and fix all the things I got feedback on, and then upload the improved version to itch.io. Placing a soft deadline before midsummer. Mostly it's just a goal for myself: to continue working post-jam and learn some new things. Obviously I have quite a lot to learn!
Ratings
| Given | 58🗳️ | 55🗨️ |
@mr-deku Haha, I'm glad I managed to create a somewhat coherent world. Thank you for the kind words!
@mar-zockmeister Thanks! I totally agree about the mouse cursor - felt myself it was a little off.
@adam-jewell Thank you! Yeah I was positively surprised how easy AGS was to use.
@thebooksnail That's great to hear! I had no idea if and how all my uploaded stuff would work. Guess I'm a mobile developer now lol =)
Even though you didn't make the music your selections really brought the whole game together!
Welcome to the club of crazy game devs who love the punishment of stressing themselves out for a "fun weekend thing".
Things I liked: Fun dialogue and you managed to create a whole little town with some lore and everything! It functioned as expected, classic point and click style adventure.
Things to consider: Mouse cursor was deff wonky lol took me a hot minute to start the game. Some sort of indicator would be great to let you know if something is interactable, like a white outline that appears when you hover over things that are clickable.
Ultimately so stoked for you - hopefully get to see you grow at the next jam!!
Good job!
I think you wisely chose a good-sized scope for your game that is relatively simple in terms of game mechanics, but allowed you to focus on the experience via your artwork and narrative which were both excellent. This town had a cohesive quirkiness to it that made it fun to speak with the locals and fit within the story.
I can see the delivery puzzle that appears to exist and presume it would result in a "good" ending, but unfortunately I was unable to figure out how to complete it. I suspect the first step was related to collecting the hot peppers, but the best I could seem to do is see the text box "hot peppers". Despite being unable to figure out how to achieve that, it was still a great experience and you should be proud of your first game jam game.
Bonus points added for the herb puns :laughing:
An excellent entry: well done!
I think I would have improved movement speed a little, i felt a bit slow, And I also weren't able to properly do the side quests (I don't know if it is possible ?)
But the game has a nice atmosphere with interesting graphics, and having a coherent game cession without any blocking bugs and an easy restart button is pretty neat !
@kanity @afroant @josephldooley @bit-flipz @tomtomgome @fupi I hear ya about the endings / side quest! The truth is that I didn't have time to implement the "good ending". So I left these "objects" (peppers, etc) as just part of the environment, but did not have time to make them more meaningful. Ultimately, they ended up quite pointless for the submission - sorry for that!
@hcs-hades Haha thank you for the kind words! Totally agree about highlighting the interactables on mouse over, in fact I did try to figure out how to do this in AGS, but had to prioritize other things .p
@camden-obertop Thanks for pointing that out - it's obvious also from other comments that I really need to improve the mouse cursor. So this is my no.1 thing to fix.
@digital-bacon Glad to see the puns were not completely hated ;) I neither deny nor confirm that I might use puns in my next submissions as well.
@milano23 @oradimi @str8griz @team-gaivot @jasonsumm1 Thank you for the kind and constructive words! I'll try my best to return the favor and give feedback to your games as well!
@sodoj Thank you for the feedback, and especially the constructive parts, really appreciate it and agree that I could have packed in some more hints along the way. Tough balance there, to show or to tell -,-
@ollie-d Grandmothers rock! (or at least, they should!)
Congrats on your first game !
The cursor was a little difficult to use. I think if you mirrored it horizontally and move the actually clicking part more to the tip of the leaf, it would be a bit better. Also, it would be nice if the cursor could change colour, or get a different outline when hovering over a clickable hotspot. Or you could have a tooltip, or make the hotspot itself do something, just so there's some indication that clicking will trigger an interaction.
One of the characters gave me something, but I wasn't sure how to access my inventory and see it.
The perspective on the background was a little confusing. I wasn't sure if the brown lines were tree branches I was climbing or a path I was walking. Apart from that, I quite liked the style of the graphics and thought they suited the game well.
Overall a cute little game with an amusing story, though it does feel like it could have had a bit more content, maybe an additional ending. I'm sorry that my arrival led to the destruction of the town though. :p
Hope you have fun creating more games in the future :)
@david-yates I agree with everything you said! Thanks for taking the time to give feedback, it's very much appreciated. I really want to prepare and plan more for the next jam, and following all the feedback is a decent starting point. And yeah, AGS has a web port (Emscripten), and I was shocked when it literally worked after just following instructions I found in the thread. Especially because I basically didn't know what I was doing. Somebody even said they could play on mobile which was something I didn't even plan for :D Could it be... could it be magic...?! Haha.
@konfekt Thank you for the kind words, and for taking the time to play! I really need to rate your game + a few others before the time runs out here.
Good job, welcome to the jamming.