EneRail by Ryabchik
The name combines "ener" from energy, and "rail cipher," emphasizing the game's central elements: energy management, rail-based structure, and deciphering a secret data. The energy ball DELIVERS a part of the data required to decrypt the message, but players must strategically manage their energy levels to avoid running out of power.
Authors:
Michael Ryabtsev,
Dmitriy Puzikov,
Danila Shcherbina,
Artyom Tritenko,
Alexander Ryabtsev.!



| Git repository | https://github.com/ryabchikk/EneRail.git |
| HTML 5 (itch.io) | https://ryabchik.itch.io/enerail |
| Original URL | https://ldjam.com/events/ludum-dare/53/enerail |
Ratings
| Overall | 302th | 3.838⭐ | 42🧑⚖️ |
| Fun | 248th | 3.8⭐ | 42🧑⚖️ |
| Innovation | 284th | 3.713⭐ | 42🧑⚖️ |
| Theme | 1094th | 3.125⭐ | 42🧑⚖️ |
| Graphics | 392th | 3.988⭐ | 42🧑⚖️ |
| Audio | 240th | 3.8⭐ | 42🧑⚖️ |
| Humor | 358th | 3.474⭐ | 40🧑⚖️ |
| Mood | 264th | 3.9⭐ | 42🧑⚖️ |
| Given | 44🗳️ | 70🗨️ |
Aesthetics and art direction are quite decent and consistent. I like the audio where it's present, it's quite fitting, but some parts here and there are missing it completely (going through the notes or the main menu itself).
In terms of level design, I can definitely see the potential! I guess I'm not a big fan of how solving the puzzle goes down to just finding a path in a fairly static maze, but one thing that would definitely change is is the very last mechanics you've presented - switches, since they'd allow you to dynamically change the purpose of the otherwise static parts of the level, making the challenge twice as interesting, so it's a shame you haven't messed with this idea a little bit more. Apart from that, you've done a nice job showcasing all of these mechanics and teaching them to the player.
If you ever wish to build on this idea, you definitely have a strong foundation! Good job, y'all!
EDIT: Forgot to mention, it would be nice if you manage to make a Web build - it would encourage other people to play it, as it's just easier to launch it in a browser. Also rate other games, so other people can find you (mentioning this since it seems to be your first jam)
One thing though is that in my screen the game uses a lot more space and I cannot see nothing more than the central area of the game.
I feel there is more cause they keep telling me of the readme file, but maybe it is out of bounds for me.

Great that you've managed to create wuite a few levels, and some of them vere a real challenge!
The level with the change of points is the last one. Unfortunately, we did not have time to do more (although there are ideas for new levels. Maybe someday we'll make more.)
The music got kinda spooky around level 5 or so, but little did I know that the real horror would await me further into the game...
P.S. Вы котики, обнимать вас :3
The game has a cool vibe to it. Well done! :D
I'm a cool boy now

I noticed you had a quit game option at the end, but no replay option. I always advise making it as easy as possible for a player to play more of your game, so that's what I would suggest.
All in all a fun entry!
Keep up the good work and don't stop there.
PS: This game really needs a restart button, it is very lacking.
I think it's a really cool theme and the way it's implemented. It's not boring and I'm still stuck on the white dots. Really fun and good concept. Also very creative with the theme. Super.
You deserve more votes.