Crabload of Shells by mitur
It's another day on the beach for "Shelly" the crab!
Help deliver shells of a proper color while avoiding all the others.
Beware of the lethal seagull attacks! :bird::dizzy_face:
WSAD to move, Space to burrow and avoid seagulls, Enter to pause the game.

Post-Jam updates section! :star2:
With the help of a cript by wonderful @badcop, I've made a separation between the original Jam version of the game and an updated Post-Jam version on the game's itch.io page.
Post-Jam version has these updates, many of which were suggested by the lovely people in the comments:
V 1.2
12.05.2023 - online leaderboard! - "grace period" for the Player to react and use the "burrow" ability @balimaarthebassfish @lucas-taniolo @loo27 - shells now spawn with an anti-overlap algorithm @dafluffypotato - shell spawn animation to prevent accidental pickups @loo27 - score display - bonus/penalty time display - ambient sounds - crossfade between music tracks
V 1.1
06.05.2023 - pause key is changed from Escape to Enter @ausstein - you can start the game by hitting Enter on the greeting screen - added an arrow that indicates when and where to deliver the shells @ryan-wine @dafluffypotato - removed the timer from the Burrow ability, Player can stay in the ground as long as they wish @badcop - collider on despawning shells is deactivated to prevent accidental pickups @ryan-wine - "hardmode" with 3 Seagulls was removed - now an additional Seagull spawns every 500 points @ausstein - the UI now has a Seagull counter that indicates the number of active Seagulls
This list will get updates as they come.
| Itch.io | https://miturtow.itch.io/crabload-of-shells |
| Original URL | https://ldjam.com/events/ludum-dare/53/crabload-of-shells |
Ratings
| Overall | 430th | 3.718⭐ | 41🧑⚖️ |
| Fun | 221th | 3.838⭐ | 42🧑⚖️ |
| Innovation | 675th | 3.238⭐ | 42🧑⚖️ |
| Theme | 632th | 3.888⭐ | 42🧑⚖️ |
| Graphics | 233th | 4.213⭐ | 42🧑⚖️ |
| Audio | 338th | 3.615⭐ | 41🧑⚖️ |
| Humor | 508th | 3.222⭐ | 38🧑⚖️ |
| Mood | 406th | 3.744⭐ | 41🧑⚖️ |
| Given | 37🗳️ | 62🗨️ |
The seagul could move smarter imo but there should be some time to react to its attack.
Right now I never have to dig in and its better to avoid the seagul by simply moving out of line.
Very cool game Overall. I think it shoold increase to more than 3 seagulls at some point. because It gets boring after a while with just three seagulls :)
More than 3 seagulls at the harder phase, noted :)
I like the quests and the difficulty spike with multiple seagulls!
The art is very cute, and the music is amazing.
Very strong entry overall! Good job! :)
I only managed to get up to 3k points.
I have two minor suggestions:
1. Make the shells spawn at least a specific distance away from other shells so they don't stack too much. They seem like they might already do this to some extent, but I think increasing the range slightly would be helpful.
2. Add some kind of clear indicator when you have enough of the required shell.
Anyways, the game was fun. Great job!
Appreciate your time @raftario, glad you liked it!
Thank you for playing our game @khaokg!
Thank you for the kind words, @lychee!
I have quite a backlog of updates that I've gathered from the comments, but I'm afraid to update the game on the itch.io page because it would break the deadline rules, wouldn't it?
The art is excellent though and the burrow mechanic was really creative.
The score is shown at the end of the game :)

In order to get points you have to turn collected shells of the proper color to the crab NPC :)

Lives get deducted when a seagull strikes the Player.
Collecting shells of the wrong color deduces the game timer.
:crab:
The rework definitely is a better version, nice to see you take the time to make some updates.
Super fun and the art is very good too
*This is nitpicking* the game is a very impressive jam entry as it is but i found a few things annoying
maybe the shells could have some indication of where they are spawning, very often i would pickup shells spawning on top of me, with no way to avoid them
and maybe a little window of time for the player to react with the burrow mechanic before the seagull strikes
Awesome game though!
So much constructive feedback, like from you guys @lucas-taniolo @loo27, thank you! :sunny:
Thank you for the kind words @groundwater-studio :heart:
And thank you for taking the time to play __both__ versions @hcs-hades, I appreciate it! :pray:
A big thank you to everyone who played and left constructive feedback - I'm overwhelmed with how nice this community is :hugging:
@ausstein you asked for a ping when there are more than 3 Seagulls :wink:
Art and aesthetic very both on point! The crab is very cute c:
The pixel art and sound effects are pretty good too.
I hope that the game spawns enough required shells around the map, when the crab with requirement appears. The requirement was like 4 red shells and there was only one on the map and I had to wait a while for the rests to spawn.
Some music would be great.
Thanks for the feedback @kyboon! You didn't have music? Just checked the page and the music is present :eyes:
I'm sure that somewhere around 5 seagulls you'll feel the need to burrow strategically (that's why it has the CD, so the Player can't abuse it).
I'm thinking about @kevin-scroggins idea about health-pickups, can't find a good mechanic to introduce it at the moment :thinking:
8 seagulls finally got me, told you 3 is to little haha
I was so impressed when I saw you beat 1st place with one try on the database :first_place: