Hamazon Waremouse by Hoshinu

Developed for LDJam 53 by Daikon and Radish.
You slept in (again) and are late for your job at the Hamazon Waremouse - you only have 90 seconds to complete all of your deliveries!
Controls:
W/A/S/D, Up/Down/Left/Right - Move Space, Left Click, A - Interact Shift, Right Click, RB - Sprint (2s cooldown)
HEADS UP! The music is super loud! Advised to lower the volume a bit before starting the game! (Sorry!)
The character art was not made by us!!! I didn't have time to finish the character art so we ended up having to use the placeholder. The character art belongs to https://cupnooble.itch.io/
This was our first jam, and also our first time using Godot! There is a lot we didn't get to add in and a few things that need to be fixed but we hope you like it! Thank you!
Ratings
| Overall | 832th | 3.346⭐ | 41🧑⚖️ |
| Fun | 892th | 3.077⭐ | 41🧑⚖️ |
| Innovation | 1027th | 2.795⭐ | 41🧑⚖️ |
| Theme | 305th | 4.167⭐ | 41🧑⚖️ |
| Graphics | 478th | 3.868⭐ | 40🧑⚖️ |
| Humor | 478th | 3.292⭐ | 38🧑⚖️ |
| Mood | 770th | 3.329⭐ | 40🧑⚖️ |
| Given | 37🗳️ | 61🗨️ |
Reply if you get a Mac build working and I'll give it a try.
Music was good, but too loud, imo. Maybe 50% volume?
not clear I was supposed to deliver to the truck. Maybe make the ramp glow or be a higher contrast color?
The arrows also make me think I'm supposed to put things on the belt instead of grab them.
But cool idea and nice work on the level. I particularly like the Hamazon logo. :D
The overall experience of the game is enjoyable and engaging. The art style is unique and adds to the game's atmosphere. I appreciate the attention to detail!
I think I would've had more fun if the UX was a bit more clear. I found myself not remembering what I had collected already and what I hadn't, and also I wasn't sure if I was doing it right or wrong. The same sound effect seemed to play regardless.
Overall still fun and it looks great!
Music fits well to the graphics. Nice entry!
You could opt out the rating for graphics, if it's not selfmade.
Great job!
Overall though I enjoyed my time playing a decent bit.
The game does look, feel and sound quite nice, good job!
As noted, it's also annoying that the game doesn't keep track of the items you've collected for the current order (simply crossing off the items on the checklist would've been helpful!), nor are you given any indication that you got the order right or wrong - in fact, there doesn't seem to be any obvious scoring at all.
Despite been so loud, I liked the music :smile:
Definitely could have done with an in-game tutorial to highlight elements and whats relevant, or some visible scoring to make intuiting it possible.