O.W.L. - Owls with luggage by Pentaworks

[raw]
made by Pentaworks for Ludum Dare 53 (JAM)

About

Deliveries are stressful - especially if you have to pack all stuff into a small container.

Even worse - the container is carried by owls.

In this game, you are in charge of packaging deliveries, one by one.

How to play

Place all items inside the container by selecting the desired item, then move it around using one of the various available methods (see Movement for details).

Once all items are placed inside the container, the package is sent off - and you can (must) start packing the next delivery.

You can replay a level as often as you like.

There is also a Tutorial ingame - be sure to check it out!

Movement

Keyboard

General

| Key | Description | |-----|--------------------------------------------------------------| |Alpha 1-4| Menu-Shortkeys |

Items

| Key | Description | |-----|--------------------------------------------------------------| |W / A / S / D| Move the selected item around | |Q / E| Up / Down | |Y| Rotate on x-axis | |X| Rotate on y-axis | |C| Rotate on z-axis | |Space| Place selected item |

Camera

| Key | Description | |-----|--------------------------------------------------------------| |Arrow keys| Move the Camera around | |Page up / Page down| Zoom in / out | |Home / End| Up / Down |

Mouse / touch

Difficult to explain as it uses various modes to handle input.

Move (Camera)

| Gesture | Description | |----------|---------------------------------------------------------| |Drag - touch or left mouse | Move in drag direction | |Pinch | Move (up/down) |

Move (Item)

| Gesture | Description | |----------|---------------------------------------------------------| |Drag - touch or left mouse | Move in drag direction | |Pinch | Move (up/down) |

Turn (selected)

| Gesture | Description | |----------|---------------------------------------------------------| |Drag - touch or left mouse | Rotate X / Y axis (relative to cam)| |Pinch | Rotate in Z axis (relative to cam) |

Turn (camera)

| Gesture | Description | |----------|---------------------------------------------------------| |Drag - touch or left mouse | Move view angle around | |Pinch | Zoom (in/out) |

Winning

... is not possible.

But so is losing. Once all levels are done, try starting again.

EDIT

Let me know if someone spots the companion cube :wink:

Ratings

Overall 1212th 2.474⭐ 21🧑‍⚖️
Fun 1226th 1.974⭐ 21🧑‍⚖️
Innovation 865th 3.026⭐ 21🧑‍⚖️
Theme 1149th 2.921⭐ 21🧑‍⚖️
Graphics 925th 3.053⭐ 21🧑‍⚖️
Audio 583th 3.158⭐ 21🧑‍⚖️
Humor 978th 2.316⭐ 21🧑‍⚖️
Mood 1008th 2.947⭐ 21🧑‍⚖️
Given 27🗳️ 30🗨️

Feedback

Felin
05. May 2023 · 16:51 UTC
Having to click an in-game button to switch between movements/camera/rotation felt really awkward. I also couldn't get past the first level - I swear the ring was in the pouch but nothing happened when clicking "place", and there were no environmental hints. This could have some potential, but it feels far too unfished at its current state.
LDJam user 233347
07. May 2023 · 10:48 UTC
@felin Thanks for playing. The buttons are mainly as a help (for mobile devices). for PC-players (or others that use a keyboard) there is a long list of available keys to use. They work way better.

There should be audio feedback if placement is not possible - that is - unless Effects audio is turned down in settings.
LDJam user 0
07. May 2023 · 11:58 UTC
This game is a mess. The controls are confusing as is the goal of the game. The sound when you try doing something wrong is impossibly loud.
kanity
07. May 2023 · 11:59 UTC
Main menu is so cool! Last level made me think this is "The game my mom was playing all her life so she manages to fit a little universe in my suitcase while I throw a few things and it's already full". Ngl this was hard, but the idea is kinda cool and innovative, and you kinda get in the groove while playing, so might be a relaxing game for people with patience. Once I got the hang of the controls on the keyboard, it all made sense to me, however in the third level objects sometimes didn't want to be placed on reasonably wide and even surface but would settle for a peculiar corner. Then on the last level I put all of the brooms down and two swords and there was no space left for anything else xD !
[example.jpg](///raw/c93/65/z/5b882.jpg)
Codexzier
07. May 2023 · 12:03 UTC
The controls are unusually different. :grimacing:
LDJam user 158571
07. May 2023 · 12:04 UTC
Very novel idea. The controls are a bit too sensitive, but apart from that a little polish and it will be a full experience
LDJam user 233347
07. May 2023 · 12:10 UTC
@kanity Thanks for playing - and guess who also tested the game a lot - my mom :smile:

@codexzier @mnemosynevl Thanks for playing and the feedback.
kanity
07. May 2023 · 12:17 UTC
@xparker I am sure this game was a breeze for your mom, maybe I should give it to my mom to complete =P
Veralos
07. May 2023 · 12:20 UTC
It took me quite a while to understand what to do. I know you explained the goal in the description, but the extra scenery with the owl and the potions, plus all the buttons on the interface, made me think the game was more complicated than it was. The controls also seem quite elaborate for what the game is. Buttons to move and rotate the objects make sense, but all the controls for moving and rotating the camera just confused me more than they helped. Personally I would've locked the camera's focus on the container, and just had controls to rotate the camera around it.

Once did realise all I had to do was put stuff in the container, however, it ended up being a pretty cool puzzle game. I like how the first couple of levels are simple demonstrations of moving and rotating items, then the latter two levels are actually proper challenges. It took me a bit of thinking to get all the swords and broomsticks packed in on the final one. The graphics are pretty nice, and the attention to detail with the main menu being set in some kind of magic study is cool. The music is nice too, even if it does sound a bit like a legally distinct version of the Harry Potter theme.
Iluvatar
07. May 2023 · 16:53 UTC
I have to admit, the gameplay isn't exactly my cup of tea, but I still enjoyed it nevertheless!
But what I absolutely loved was that Harry Potteresque atmosphere and tone! Absolutely nailed that magical owl vibe.
oD Wreckz
07. May 2023 · 16:55 UTC
It took me a long time to figure out exactly how this game worked. However once I understood the objective and how to play the game it was surprisingly fun. I loved the UI being in a book and the harry potter sounding music.
LDJam user 320805
07. May 2023 · 17:28 UTC
Fascinating ! Like most people, I have to say that controls were definitely confusing. There are GUI buttons but the text is so small I really have to squint to read it (at least in browser). Major props for this incredible main menu though !
Ryder the First
07. May 2023 · 23:08 UTC
I struggled with this one. I enjoy the concept a lot (coming from games like A Little to the Left I was right at home), but the controls were very clunky so it was just hard to really deep dive.
LDJam user 233347
08. May 2023 · 18:12 UTC
The harry potter theme is on purpose and the audio was designed as such - combined with elements from Tetris.

@veralos Thanks for your feedback. We are working on a slight variation of the controls for Mobile (or on-screen controls) - though that should not be rated.

@iluvatar Thanks for still playing our game :blush:

@od-wreckz @ryder-the-first Thanks for your feedback

@wrong-timeline The text is indeed small - what resolution are you using (and in fullscreen?).
mahc
08. May 2023 · 21:59 UTC
Very unique! the menu and audio are very professional. Level 1 was confusing until I relized I could control the altitude of the ring. Couldn't beat level 4
Tom_Oak
09. May 2023 · 09:03 UTC
Hi! The controls felt quite clunky to me but the idea is interesting and refreshing. I also liked the music a lot, the only thing missing really is an owl to see or pet! ;)

Congratulations overall!
scum
09. May 2023 · 09:44 UTC
Really great atmosphere here! Controls were a bit confusing at first, but i got used to them pretty quick. One thing I did miss was the ability to put away an object you're holding or an object you've previously placed.
Shane Gadsby
09. May 2023 · 12:07 UTC
The premise is good, and the art was great, but it was a little confusing to understand the controls, making the text larger, or more conscience may have helped.
Great work overall!
LDJam user 233347
09. May 2023 · 13:31 UTC
@mahc Thanks - the audio is done by a musician :slight_smile:

@tom-oak Thanks a lot :heart: There is an owl on the edge of the table :wink: There is also a companion cube somewhere.

@scum Thanks for the feedback - we will consider it.

@shane-gadsby thanks for playing
Sodoj
12. May 2023 · 12:47 UTC
Wow, this took me a lot of time to figure out how it works, but once I did I managed to have some fun. The menu was super cool, I love those immersive types of menus, but it took me embarrassingly long time to find out the "start game" button. The font was also very hard to read, I had trouble making out the text. However, as I said, I did get used to the game eventually, the weird controls really put me into the shoes of being a delivery owl for the first time, so there's that :p I really dig the overall presentation and the tune playing in the background is super soothing. Not bad!
LDJam user 233347
14. May 2023 · 18:34 UTC
@sodoj Thanks for playing. The menu should be flashing greyish, just very slighlty.