Mercenary Pigeon by Ty Victorson
Its WW1 and you are a messenger pigeon, do missions and don't die!
Objective: complete as many missions as you can before you die.
Controls:
Move - [W][A][S][D]
Fly - [Space]
Shoot - [Left Mouse]
Fast Descend - [Left Shift]
| Link | https://ty-victorson.itch.io/mercenary-pigeon |
| Original URL | https://ldjam.com/events/ludum-dare/53/mercenary-pigeon |
Ratings
| Overall | 873th | 3.304⭐ | 25🧑⚖️ |
| Fun | 729th | 3.283⭐ | 25🧑⚖️ |
| Innovation | 531th | 3.413⭐ | 25🧑⚖️ |
| Theme | 477th | 4⭐ | 25🧑⚖️ |
| Graphics | 808th | 3.304⭐ | 25🧑⚖️ |
| Audio | 513th | 3.318⭐ | 24🧑⚖️ |
| Humor | 384th | 3.432⭐ | 24🧑⚖️ |
| Mood | 612th | 3.5⭐ | 25🧑⚖️ |
| Given | 43🗳️ | 9🗨️ |
I did run into a few issues though. First, I wish I had a way to pause or view the controls while playing the game. Early on during the first mission I couldn't pick up the medpack and I wasn't sure if I was missing the item or just not hitting the right control. It's helpful to have the controls on the page here, but since the game launched in fullscreen and I had no way to pause it was hard to get back to the controls list during gameplay.
Secondly, it was fun to fly around in the trenches but there were a few times that it seemed like the collider around the pigeon was running into things even when the pigeon itself was not touching anything. I really noticed it when flying through a tunnel or into a tent and it was like I got hung up on the ceiling.
Having some background music could really elevate the experience too.
All in all, thanks for sharing this! Keep it up!

@pyspher9 Thanks for playing! Unfortunately, due to how I made the controller for the player if the camera is looking at something blocking/in front of the player moving forward moves you towards the blocking object and towards the cam. :upside_down: as for the pause menu I didn't have time to get all the nice to have features in sadly, BUT if I have time to make a after jam build I'll fix all these problems!
Really cool environment, Michael Bay would be proud. I even thought I saw a bird with a gun!
Great visuals, and audio, but really nice work on the controls, they feel super good!
@arron-fowler Thanks for the feedback! If and when I get some time, I'll defiantly make some fixes and changes based on what you've said here! Thanks for playing!
Also, I would recommend having a basic template for future jam projects that includes an option screen with a mouse sensitivity slider, since you can't predict at all what kind of sensitivity people are comfortable with. it was quite a bit high for me here, but I won't deduct any points for that
Flight controls feels nice, great work.
I think it could benefit from being a little faster paced - one idea would be to make the enemies one hit kills (or at least give me some feedback to know i hit an enemy)