Styx and Stones by Baconeta
Brave the deathly waters of Styx and ferry lost souls to their deliverance in this endless river crossing romp. Pick up souls on Gaia and deliver them to the Underworld while avoiding all manner of ghoulish obstacles in the current.
Your boat is a haven

When hit, you drop souls into the Styx, or your capacity to carry souls is diminished. So, don’t get hit.
An Olympian vacation awaits

Deliver enough souls to pay for Charon’s vacation to Mount Olympus. He’s really looking forward to it, don’t let him down.
A charming Grecian roster
Meet fun and silly renditions of characters from Greek mythology. They’re probably not the ones you’d expect.
Be transported to the Underworld

Enjoy gorgeous art, ethereal music, and goofy writing. You’ll almost forget that it’s a game about death.
| Link | https://baconeta.itch.io/styx-and-stones |
| Original URL | https://ldjam.com/events/ludum-dare/53/styx-and-stones |
Ratings
| Overall | 477th | 3.679⭐ | 44🧑⚖️ |
| Fun | 1024th | 2.893⭐ | 44🧑⚖️ |
| Innovation | 724th | 3.179⭐ | 44🧑⚖️ |
| Theme | 369th | 4.119⭐ | 44🧑⚖️ |
| Graphics | 100th | 4.464⭐ | 44🧑⚖️ |
| Audio | 89th | 4.119⭐ | 44🧑⚖️ |
| Humor | 426th | 3.363⭐ | 42🧑⚖️ |
| Mood | 262th | 3.905⭐ | 44🧑⚖️ |
| Given | 50🗳️ | 80🗨️ |
How is Charon?
pros to the coders of the game!
Regardless, the presentation is fantastic! The art style is very nice and manages to convey a somber tone while still being charming. The music sets the mood well and the sound effects all feel appropriate. The dialogue gets a bit repetitive after a while, but adds a nice bit of personality to the game.
It took me a while to work out that I should use space bar to start moving, I'm not sure if this was explained anywhere. The gameplay could have been more varied, although already having a mixture of different obstacle types is good. Maybe it could start easy and get more difficult over time?
I liked that hitting obstacles took away some of your souls, and especially that if you weren't carrying any it took away from your total capacity; this made the journey back a lot more tense.
Overall, the game was a lot of fun and has a good level of polish already!
I found the gameplay a little repetitive and the end goal seems very lofty given how many souls you can carry so I think that could have been adjusted a bit. I liked it a lot overall though, good take on the theme.
@hmrpf thanks for your feedback! We definitely were so ambitious in the scope of the general game that we ended up not spending enough time tuning and concretely navigating the mechanics to be extra fun. But I'm super glad you enjoyed it!
@veralos I have a feeling you played the version that was cached before tuning. For some reason, itch never ended up showing the final version in time for many players and so you may have missed the best version we had at the time :'( this might also have been the same for @nuin @frib and @catbutt
@holydemiurge we have leaderboards ready now but we didn't want to put them out too early and spoil the spirit of the jam, since we techncially only hooked them up after the 72 hour window and had finished our playtesting :(
Then again, it doesn't really change any gameplay or features so we are thinking to add it in anyway once most of the votes have already come in and show it as a post jam update
The gameplay is hard to judge because it was lagging so hard and kept completely freezing on me. Would have loved to play it without lag because the mechanics seem fun.
Overall, solid submission
I have also added it in our list to try and see how a slightly smaller window works out for some post jam stuff:)
@k8n sorry you didn't enjoy all the dialogue! We put a pretty hefty focus on it to make sure the repetitive-ish gameplay would still feel interesting to try and continue to go through. And the little mid game dialogue was intended to be distracting, so that's great! :P
Thanks all for playing and enjoying <3