Starhook Express by zSharpFire

[raw]
made by zSharpFire for Ludum Dare 53 (JAM)

Desktop Screenshot 2023.05.01 - 16.16.35.63.png

In this game, you're a pilot for the StarHookExpress company in a futuristic universe.

You're in deep space maneuvering a Skyhook, delivering packages to different planets that them

CONTROLS

LMB - Launch grapple RMB - Detach grapple C,V - Change rotation SPACEBAR - Drop or pickup a package

Please leave any feedback you may have under here in the comments section, I will try to read and respond to every single one of you!

Ratings

Overall 625th 3.55⭐ 22🧑‍⚖️
Fun 509th 3.525⭐ 22🧑‍⚖️
Innovation 328th 3.65⭐ 22🧑‍⚖️
Theme 546th 3.95⭐ 22🧑‍⚖️
Graphics 775th 3.375⭐ 22🧑‍⚖️
Audio 266th 3.75⭐ 22🧑‍⚖️
Mood 708th 3.395⭐ 21🧑‍⚖️
Given 20🗳️ 18🗨️

Feedback

NaNixDev
01. May 2023 · 14:52 UTC
Nice game! Innovative movement and gameplay. I thought it was really well done!
NicLee
01. May 2023 · 14:53 UTC
The music is such a bop! Such a simple concept but really fun. Took a second for me to really understand the controls but really started enjoying it afterwards. Great job!
TyeGameDev
01. May 2023 · 14:54 UTC
Overall I think it was okay. I do feel like your game was not working for me as I could not seem to pick things up ? Small things like the right click mouse button on a web game can really screw people when playing as it can be a back button for certain browser setups so something to keep in mind. Control scheme using c/v as primary often pressed things while using space bar made me not want to play this after my second death mainly because my hand felt scrunched. Try and use conventions like a/d when you can for this reason as your thumb hits comfortably on the space bar as a result.

Keep on improving though I love a grapple in a video game and it felt really nice. The screen effect on hit you did was a nice subtle touch along with particle impact.
Mals
01. May 2023 · 14:55 UTC
Cool game. I loved the grapple style. No way to reset game so when I fell out of system only option is to reload the page.
Adam Jenness
01. May 2023 · 15:30 UTC
pretty interesting concept, good job
LDJam user 262061
01. May 2023 · 17:56 UTC
one kurzgesagt video and you had your game idea lol
🎤 zSharpFire
01. May 2023 · 18:10 UTC
@nanixdev @niclee @tyegamedev @mals @adam-jenness Thank you for playing the game!

@adan1032 finally someone mentioned it, that video was all of my inspiration lmao
armannobari
01. May 2023 · 23:10 UTC
Fun and solid music! I thought the grappling was really fluid and intuitive. However, I did manage to fling myself into empty space with no way to recover, which put a damper on things :) Overall really interesting concept, fun, and good execution, nice work!!
whywhy
02. May 2023 · 23:38 UTC
I would have loved to see a spaceship or what not to add to the feel of the beautiful planet you drew

The controller was straight forward, however maybe something with more spacey floaty feel would be more fitting

Pretty cool little game! and soundtrack is v nice
Eric Nguyen
03. May 2023 · 06:19 UTC
Nice game! I really liked the music, and I am a firm believer that every game should have a grappling hook no matter what :joy:

Sometimes, grappling would unexpectedly change my rotation and slam me into a planet unexpectedly. Great work though, keep it up!
gn Fur
04. May 2023 · 01:33 UTC
The control scheme is convoluted, there is no reason to not just map both attaching/detaching to the same button, C/V seems arbitrary and it's not clear if the planet you're no has a package. Everything else's pretty basic, not much to say, really.
Kilthorne
05. May 2023 · 04:45 UTC
I drifted endlessly into space... no one came to save me. Good fun! :deer:
Lee Martin 77
06. May 2023 · 10:02 UTC
Always love mechanics that play with gravity, this was a lot of fun to play with! I might have spaced the planets out a little more and made it more around slingshotting around, but the core mechanic is great!
shimmerscale
06. May 2023 · 23:11 UTC
Took me a little while to get the hang of it, but I really enjoyed this game! The planets look really cool and it was fun trying to time letting go of a planet perfectly. During one of my early playthroughs, I ended up catapulting myself into deep space, so maybe add some way to end the game in that case?
OmriLahav
08. May 2023 · 05:51 UTC
Very nice game, took me a bit to get used to the controls - I might try a different control for changing the rotation than C/V, maybe even mouse wheel? Well done!
José Bonilla
14. May 2023 · 02:37 UTC
Great idea, fun game. Hard one! I think the controls could be improved, as well as the visual cues.
hwaet
17. May 2023 · 07:17 UTC
I love that on one my early plays I just launched myself into deep space. I hope that package was insured. This was a fun game! I did find myself wishing I could zoom out a bit sometimes, but the flow of hopping between planets was really nice. Thank you!