Drone Delivery Despair by KenForest

Drone Delivery Despair - An apocalypse has occurred in the world, because of which people are forced to stay in their homes forever. The only way to receive and send resources between houses is cargo drones. You are a cargo drone whose task is to deliver packages from one point to another. Travel through a gigantic city filled with Soviet buildings in various weathers.
The game is made in a gloomy monochrome style with a gloomy atmosphere. Explore the city and deliver packages calmly, there are no screamers, monsters and so on in the game.
Note: Unfortunately, I didn't have time to write the story, because I spent quite a lot of time on the visual part of the game (I hope it was worth it), i will release a postjam update on itch.io soon with history and some fixes.
Controls: - move - wasd - up/down - space/shift - left/right - q/e - interact - f
Credits: - Sounds from freesound.org - Music by ZHRØ


| Jam | https://drive.google.com/file/d/1fKXFYjczUTm_R7_1xA7JhnoNhm9kuT0Z |
| Postjam update | https://kenforest.itch.io/drone-delivery-despair |
| Original URL | https://ldjam.com/events/ludum-dare/53/something |
Ratings
| Overall | 98th | 4.136⭐ | 46🧑⚖️ |
| Fun | 657th | 3.36⭐ | 45🧑⚖️ |
| Innovation | 291th | 3.705⭐ | 46🧑⚖️ |
| Theme | 21th | 4.545⭐ | 46🧑⚖️ |
| Graphics | 22th | 4.693⭐ | 46🧑⚖️ |
| Mood | 1th | 4.693⭐ | 46🧑⚖️ |
| Given | 7🗳️ | 0🗨️ |

Great effort!
I'm commenting on the jam version as it is the one that I'm rating but I'll play the improved version after that. As always you have the mood thing down.
I can give you one advice that comes out of my graphics engineer background : Maybe you know about this, but you are using a depth based fog effect that uses the depth values of the depth buffer to determine fog density. This is what causes the changes in fog density at the sides of the screen when you are rotating. If you want to improve this effect, you should consider using a distance based fog effect, that determines the density of the fog based on the effective distance to the camera position (sounds similar, but in reality the values are totally different). I don't know how to setup this in unity but you should be able to figure it out with the information I gave you.
In my opinion this change would improve immersion a lot in this kind of open environment ;)
It's rare to find a game that captures the reality with such powerful emotions, without even intending to. Thank you for creating such a deep and moving experience.
You've got a new follower ;)
Part of me wishes it wasn't so doom and gloom because it really is a delivery done wonderscape lol. The city looks amazing. Although some of the building titles seemed too "on the nose", like Casino could have been something like "High Roller's Lounge", and Bar could have been "Riley's Pub" or something, just a small nitpick. :)
Anyway, great job! Congrats!
It felt like the control mapping could be better putting rotation on mouse or arrow keys, and I honestly did not get what was so "dark" with the world: they have wind turbines and an extremely efficient delivery system, how bad can this society possibly be?
Anyway It really has a neat vibe! Good job!
The controls were really satisfying, and felt very "drone-like". I also liked that we could see our fans/wings ?
It's in my top 3 games of this jam.
Regardless, great game. That ending sorta caught me off gaurd as well lol.
However, with better controls and more things to do gameplay-wise, I think it would make for an awesome game outside of the jam, if you decided to continue development. GJ!
(video should be available soon):
https://youtu.be/97KFyE7eGcw
This is sooo cool!
Very terminator feeling like.
Its very good.
You've done an amazing job :D