Grav-O-Delivery by XeduR

[raw]
made by XeduR for Ludum Dare 53 (JAM)

Grav-O-Delivery

A short and sweet game about delivering interplanetary parcels using the gravitational pull of planets.

How to play:

  • Play at your own pace.
  • Drag and hold a planet with your mouse to aim.
  • Release to fire the parcel.

TIPS: - The delivery routes are always the same, but their order changes. - If you want to quickly restart the game, press the reset button in the top right corner.

Grav-O-Delivery-screenshot.png

Edit: - Minor texture graphic fix for satellites not showing up correctly in the top HUD (see changes).

Ratings

Overall 389th 3.757⭐ 39🧑‍⚖️
Fun 415th 3.611⭐ 38🧑‍⚖️
Innovation 136th 3.932⭐ 39🧑‍⚖️
Theme 163th 4.324⭐ 39🧑‍⚖️
Graphics 535th 3.77⭐ 39🧑‍⚖️
Humor 885th 2.567⭐ 32🧑‍⚖️
Mood 490th 3.639⭐ 38🧑‍⚖️
Given 21🗳️ 21🗨️

Feedback

BagHz
02. May 2023 · 17:09 UTC
Your game is great, and quite original !
Music fits well with atmospheric space mood...

It's hard to master combined gravities but again : the idea is simple yet pretty cool ! Well done :)
TheRedDevil
02. May 2023 · 17:10 UTC
It is fun but very challenging
Thinkofname
02. May 2023 · 17:15 UTC
Pretty hard but fun! The small satellites might be a bit too hard though :smile:
LDJam user 345969
02. May 2023 · 17:21 UTC
You know you've done something special whenever you've got a game a player can enjoy even while they're terrible at it.... 😉

![Screen Shot 2023-05-02 at 12.18.49 PM.png](///raw/177/45/z/5abdc.png)

I had loads of fun here; this one's a keeper. The mechanics are excellent and a lot of fun. With more levels and a leaderboard, I could see this becoming a successful mobile game.

One thing I did notice was that the delivery to a satellite will sometimes fail -- I think the game might have a particular satellite in mind -- I'm just not sure which one it is? Let me know if that's wrong, though.

EDIT: ohhh there's an arrow.
🎤 XeduR
02. May 2023 · 17:26 UTC
@frabjous-studios Yeah, the deliveries do work as expected, but you just need to pay attention to which satellite the delivery is supposed to go via the arrow since all of the satellites share the same graphic. :sweat_smile:
🎤 XeduR
02. May 2023 · 17:27 UTC
@thinkofname Just needs a few more playthroughs and they'll become quite predictable. :smile:
Harami
02. May 2023 · 17:35 UTC
It is hard at the beginning but slowly you get used to it. Maybe you can implement a small extra hint-like waypoint for where the package lands.
🎤 XeduR
02. May 2023 · 17:41 UTC
@harami I did have a "ghost parcel" at one point that showed where and how the parcels would travel in real-time, but it made the game way too easy.
Tugaryn
02. May 2023 · 18:04 UTC
gameplay with some challenging, I like that, but I was misled when the target immediately changed when the delivery was released
Groundwater Studio
03. May 2023 · 03:33 UTC
Oh man I loved the vibe here. I was absolutely trash at it but never once felt frustrated, the music REALLY set the tone for my whole experience. It's the first LD53 game I've played so far that I've come away from thinking "man I would love a full game of this, I just wanna feel like this more"

Honestly my only critique is that I wish there was more, different layouts even. It just left me wanting more but still with a smile on my face.
Mallok Studio
04. May 2023 · 17:58 UTC
5/5 on innovation here, love it!
Matt Green
04. May 2023 · 18:15 UTC
This is similar to what I had originally planned for my game, but I ended up changing course almost entirely haha. I'm glad someone had the skill and follow-through to make it :)

Sending from the far left to the far right was hard (on my resolution) because I couldn't drag the bar long enough without it leaving the viewport.

Regardless, I had a lot of fun with it
fabula_rasa
04. May 2023 · 18:38 UTC
Very meditative. I found myself just clicking replay and replay, chilling while aiming my mail rockets (I assume :)) into planets. The slight music supports this restful atmosphere well.

Graphics are very nice, and the planets have their own character. I enjoyed playing and in no time I got from pathetic 9% to a bit less pathetic 45% :grin: Great work!

![Screenshot_12.jpg](///raw/732/a2/z/5b4be.jpg)
ImInSoftware
04. May 2023 · 18:59 UTC
Nice game! It's pretty hard but also satisfy when you hit one of the small targets from across several planets!
Saltysa
04. May 2023 · 21:13 UTC
I really liked the game even if I was able to deliver only three packages max. I feel like the hitboxes could be a little bigger as a fex of my packages didn't make it only by a pixel.

But I liked how relaxing it was, and the planets look nice!
Popper
04. May 2023 · 21:33 UTC
This was fun! It took a lot of practice to get past maybe 2-3 successess, lol. My first instinct was to complain about the difficultly, but as I kept trying I saw that it was more a game of skill, I really liked trying to master it. Also really relaxing! Great game!!
the_martijn
04. May 2023 · 21:47 UTC
Fun idea! It is challenging to get right, but that makes it that you want to play it again a few times :)
I think it would make it a bit easier/more satisfying if you could get a few chances to get the order right. Now you get a new order immediately.
Momo_Hunter
05. May 2023 · 21:38 UTC
Neat game, was challenging, but my best result was 54%, pretty good if you ask me. Music fit the game and graphics were really nice. Well done
freamdev
05. May 2023 · 21:46 UTC
I'm not a rocket scientist but it was pretty fun, after multiple tries I only got 27% :( I enjoyed the simple but chill music as well!
Braveskin
05. May 2023 · 21:48 UTC
I got 36% and felt pretty good about it. Quite a challenge! Especially difficult to reach the targets that didn't have a gravity well. Good submission!
KreGames
05. May 2023 · 22:07 UTC
Nice concept. Hard to achieve, but still fun to play with!
BLumbye
05. May 2023 · 22:18 UTC
Genuinely really fun game, and the music and graphics gives a nice vibe. Only thing was that the planets were so close to the edge that sometimes i dragged outside of the viewport which pauses the game. I also managed to hit two satellites with one package, though it ended up counting it as wrong :(
Cabritta
05. May 2023 · 22:24 UTC
Really creative approach to the jam! As someone pointed out, the hitboxes could be a little bigger. Maybe instead of showing the curved trajectory os the package, as you said it made the game to easy, it could have some indicator of how strong each planet pull is? like different layers of atmosphere with color getting more transparent as they go further from the center. Anyways, great job, really vibing
Oradimi
05. May 2023 · 22:37 UTC
Got 27%! Very challenging but easy to understand, fun and simple. Well done on the art and graphics too!
LDJam user 245740
06. May 2023 · 00:22 UTC
Similar to fabula, I was able to go from 9% to 45%. The first time I was just constantly hitting satellites. I never really did get a good feel for that timing, but I did get a lot better at navigating the planets. I wish the planets/orbiting bodies were a bit smaller in the window, since I got some false clicks on the web version from exiting the bounds of the game, whoops! All in all, though, I fun, relaxing game, just like it was on the tin!
krummja
06. May 2023 · 00:28 UTC
This is infuriating.

I love it.
Diego Escalante
09. May 2023 · 07:31 UTC
I was only able to make two successful deliveries across two games. It is very difficult, but I do imagine once you have played it a bunch of times you get the hang of the trajectories packages can make across different gravities. If this game wasn't time-limited because of the jam, perhaps it would have been useful to start with a very simple setup (two planets), and then as the player gets more used to the simpler scenarios, throw more complicated setups (more planets, satellites, etc).

Having said all that, it's a very chill and relaxing experience. And it's so easy to just pick up and play a few times. The music was calming, and the visuals were very pretty. Great job on this game! There is potential here!
Lone_Wolf
15. May 2023 · 23:52 UTC
I found it very hard to figure out all of the different trajectories needed to deliver the packages to the right place, it was a really good idea to limit how many deliveries the player needs to make, as it kind of placed an upper limit on my frustration.
I'm very tired at the time of playing this though, so maybe I'm not giving it the patience it deserves.

With that said, solid work! The engine you used looks like a good alternative to Love2D, I'll have to try that out at some point...
superjai
17. May 2023 · 02:23 UTC
Really fun and a great idea! Nice job! I played multiple times. I would've like to have multiple attempts at the same delivery just so I could dial it in a bit.