Arnold the Reaper by D3kryption

[raw]
made by D3kryption for Ludum Dare 52 (JAM)

Welcome to Arnold the Reaper.

Theme:

This game was written for Ludum Dare 52 with the theme Harvest.

Game play - Video

https://www.youtube.com/watch?v=fCQ_dziiGSc

Story

You are Arnold. A pirate who, let's face it, is not the most confident. You aren't really sure why you are on a pirate ship or how your life keeps taking turns. One day your ship gets raided by the government and you take a cannonball to the face—instant kill. You wake up to find Death standing in front of you. For the first time in your life, you confidentially and totally scared out of your life, pull the trigger of your pistol. But Death must exist? What happens? Let's see!

Gameplay

You start in the main menu to get a look at the land. Afterwards, you start on the pier while Death instructs you to help repay for what you have done. Third-person run around with combat via a scythe and NPCs that chase and attack you. You have to harvest enough souls in order to fulfil Death's quota for the day since...well you know...you shot him and all.

Developer Comments

This game has been a breeze and had nothing but reward developing it. Everything just seemed to go right. I guess that's a nod to my knowledge getting better. The only troublesome part was deploying on Windows. Linux worked the first time and at the time of writing this, I'm on 3 hours trying to debug why it's not compiling. I'm now updating VS and Windows (:.

But the game did go very well. Everything just worked and the UI kit and sounds are just spot on. I've enjoyed working on this. The entire game has given me Family Guy Death / Evil Dead / Grim Fandango vibes. Had a lot of fun working on this.

What I did well

- UE5 Nanite, Lumen make the low poly work look smashing.
- The gameplay is fun and I often found myself playing it for fun.
- The main menu is very nice. The music paired with the UI and the background action. (chefs kiss)
- The combat actually works really well with Arnold attacking the NPCs.

What I would do better next time

- Plan out my tasks ahead of time. I found myself putting more and more notes down of things I wanted to do, towards the end rather than at the start when I could have compensated for them. Basically, better planning
- Get some better animations. Mixamo is good and all, but no root motion and with a very tedious search, there is only so much you can do. I need to find a new kit or find a way to make better animations. (Does anyone fancy gifting me a mocap suit :P)
- Get over the phobia of trying new gameplay styles. I always try to stick to what I know, and it's a bad path to be on. This time I tried to branch into combat more and it worked really well.
- Improve IK Rigging. For some reason, some models and animations just don't pair up nicely. They are either raised on the Z axis or some limbs don't rotate correctly. Like A pose to T pose models, I think?
- I need to get better at lighting and having polished SFX.

New things I've learnt

- UE Behaviour trees. I'm getting better and more confident in them. Solving beginner bugs that I keep creating. 
- Animation montages and animation blueprints. I'm becoming a lot more confident in using them. Quickly whipping out animation paths without much googling.

Known bugs

- AI walks into walls / NPCs. Every so often they'll walk into a wall or an NPC and just look confused. Its funny but yeah :P
- On your death, every so often you can spin around on the floor or he tries to put away his weapon.

Ratings

Overall 524th 3.316⭐ 51🧑‍⚖️
Fun 591th 3⭐ 50🧑‍⚖️
Innovation 573th 3.021⭐ 50🧑‍⚖️
Theme 506th 3.531⭐ 50🧑‍⚖️
Humor 48th 4.021⭐ 50🧑‍⚖️
Mood 310th 3.594⭐ 50🧑‍⚖️
Given 51🗳️ 84🗨️

Feedback

fc85057
10. Jan 2023 · 02:10 UTC
Love this concept and the vibrant pirate setting to accompany the theme. The introductory cutscene is hilarious! Nicely done. The size of the map and number of NPCs considering the time limit is really impressive.

I had a few issues with the controls. With the mouse, the camera would move extremely quickly and make it hard to follow, and with a controller, very slowly. Camera aside, movement did work well. I also could only use the scythe at random intervals- not sure whether that is a bug or whether you can only use the scythe in certain places/circumstances?
Lucasgamedesigner
10. Jan 2023 · 02:52 UTC
i laughed at the start cinematic ahaha

- Controls feels really good except when you click to attack you completely stop moving, making you fail some hits because the npc is moving, other than that controls are great

- Really cool game i really liked when you have to search for npc's while running around, but i would love to see that you have to wait the npc to get away from others npc and kill him, maybe if other npc sees him die they run away or something, also the "shaman" enemies should have a clearer indication that they are enemis, nos just another npc
ThunderChief
10. Jan 2023 · 19:13 UTC
Nice graphics, very funny Intro I actually laughed.

Concept is cool but attacking is really a pain. It seems that if you are like me, that is spamming the attack button, the attack wont actually go off because I reset the attack. Also attacking makes you stop which is really frustrating.

But good game though, nice audio and again very funny intro
Nougato
10. Jan 2023 · 19:14 UTC
Poor death... there are no television in this boat... Really nice game, with good graphics and sound, i loved the target system :), and the 3 "Name Actor" who help you to do the game 😂
Najimi
10. Jan 2023 · 19:17 UTC
Love the introduction, but also the graphics are really good! And the intro music is so fitting. The idea is amazing, played it quite a while. I loved running around looking for who I have to reap next. The attack is a bit wonky though, as I can only hit one person at a time and the mediums get a bit annoying, also, hitting attack while in the attack animation kinda resets it. But really, amazing game!
LDJam user 300422
10. Jan 2023 · 19:42 UTC
Nice game, quite funny idea and the menu screen and intro scene do be funny. The gameplay itself however is quite weird with that multi second delay on attacks and those random hippie pirates running around trying to kill me. Otherwise its a cool and unique entry. Good Job :thumbsup: (and good job to "Actor" who voiced the lines of "Name" 3 times according to credits :wink:)
Aznz
10. Jan 2023 · 20:53 UTC
intro cinematic was brilliant, the poly graphic for the game is perfect. only issue I'm having is attacking, its bit buggy but beside that movement controls are smooth. its be cool if you implement more feature for story or stages. overall good game, well done!
MadreDeDios
11. Jan 2023 · 08:45 UTC
Good and engaging idea! :slight_smile:
fizzbark
11. Jan 2023 · 08:54 UTC
Fun intro, the computer generated voice let down the comedic timing a bit. I like the concept of having to find an exact npc but the attacking and waiting on the animations felt quite clunky - I personally would've let the substitute reaper use his gun :stuck_out_tongue:
Pfannkuchen
11. Jan 2023 · 09:49 UTC
Cute and funny game. I really appreciate the games that include some story and voicing. Really nice and almost no bugs. Though the idea with the reaper isn't original in this jam
stellarnightmare
11. Jan 2023 · 11:18 UTC
From what little I could play with an entire gigabyte short of video memory it was very nice XD
leggy
11. Jan 2023 · 11:33 UTC
The intro comedy was really nice :smile:
The idea of harvesting souls is interesting and would deserve further design there. I'm not sure if the pirate environment would be my choice but the topic is doubtlessly intriguing.
Nice thought!
elFlashor
11. Jan 2023 · 11:40 UTC
Cute ambiance and setting, love the pirates, what can I say :D
On the gameplay side, I like the ideas of the "mediums" that chase you, but I felt like the combat would need a lot of polishing to be really engaging.

Congrats on the jam though! :)
CO5MONAUT
11. Jan 2023 · 13:33 UTC
Just played your game & it's clear the amount of work you put in is amazing. Monotonous gameplay but the second person camera saved it. Intro was long but entertaining. Keep it up!
zimny11
11. Jan 2023 · 17:14 UTC
Love the humor! Maybe I miss it, but I did not saw any hp bar or something similar for my character, so I was unsure, if I had hp until I did. Good job with the game!
Hulya
11. Jan 2023 · 17:40 UTC
Intro, humor and the story was really fun! Great graphics and atmosphere as well. It is just that the gameplay was a bit monotonous for me. I couldn't find the motive to go after the 3rd one. Some interactions with that beautiful environment, character comments on the environments/npcs or interacting with the targets after killing them, these kind of minor details might spice it up.
froissant
11. Jan 2023 · 17:47 UTC
The intro is funny but a bit too long. As soon as the game started, my laptop fan went rogue 😅
I like the Assassin's Creed-like gameplay, but the controls were a bit rough.
Nevertheless, impressive work!
0x01F0
12. Jan 2023 · 19:26 UTC
Haha, fun intro, "or about 20 or something I dunno ¯\\_( ͡° ͜ʖ ͡°)_/¯" :D

Nice to see other UE5 games :> You used a lot of nice features from it btw, like the render texture (I think?) for instance, was fun to follow the target live like that.
vague_versatile
13. Jan 2023 · 09:38 UTC
Impressive work, congratulations! Special mention to the humor and idea. The pirate universe is well defined with impressive 3D.
Although the concept is fun, I found it to be a little bit repetitive but overall big fan.
spyranteros
13. Jan 2023 · 21:15 UTC
I totally fell in love with the main menu screen. This is so. Polished and so much work has been done! And I loved the humor!
n.feofentov
13. Jan 2023 · 21:57 UTC
Was impressed by voiceovered cut-scene at the beginning! Nice interesting mechanic of anti-social stealth. Though combat is kinda clumsy.
Good job!
Sarah Alexa
14. Jan 2023 · 14:39 UTC
This was very well done! The art style and visuals are lovely, you have a very well realised port town that feels fun to explore. Doing a cut scene is really well done and the audio is nice too! With gameplay I did feel it was a bit clunky. It took me a minute to realise the bottom right was my current target and combat I feel was a bit stop and start. I think allowing the scythe to be out at all times and being able to attack while moving would sort that out.

Animations were great though and I like the idea of hunting down people in busy locations who have cheated death and are trying to blend in. Great job!
givit-game-studios
14. Jan 2023 · 16:36 UTC
Interesting game. Well done.
gurkenlabs
14. Jan 2023 · 18:17 UTC
The mood and scenery were great! Movement, combat and animations felt very stiff. This was the first Jam game I've played that had a proper introductory cutscene :)
Performance on my machine was abysmal, even in the low quality setting and with sufficient hardware.
Mololo
15. Jan 2023 · 11:35 UTC
I love that fact that you added a cinematic, it was funny, but the boat moved like crazy and was a bit to hard to follow what was going on. Other than that the gameplay was interesting, I like the idea. The attack animation could be improved, but overall a great game and great choice of assers. Good job!
Xandruher
15. Jan 2023 · 16:27 UTC
Haha that was a really cool game. Also nice that you have this Play Video. That got my attention and I wanted to play it and enjoyed it pretty much. Thanks for that entry!
DurkaGames
15. Jan 2023 · 19:48 UTC
First 5 out of 5 at this GameJam. Wonderful project, we can't believe that you've done this just for 3 days!
Adam Konig
15. Jan 2023 · 19:52 UTC
Super impressive result visually. Great lighting, scenery, and animation. Gameplay was a little repetitive and I struggled for a while to find the 3rd person I was supposed to hunt. Overall though found no bugs and great polished result not to mention a very funny and thorough intro cut scene? Excellent entry
asfdfdfd
16. Jan 2023 · 16:50 UTC
IT'S GOD DAMN WITCHER 3!

Nice entry! Cool cutscene!
LDJam user 267116
17. Jan 2023 · 07:09 UTC
Funny concept, and the first voiced cutscene I've seen in a LD game. Nice job!
WillPower
17. Jan 2023 · 19:30 UTC
The game was a really cute concept! Death as a computer voice was pretty hilarious! Game was a little buggy, for some reason when I started the first time it wouldn't let me move so I had to restart. An option to skip the cutscene or restart would be a nice addition. The only other issue is the run speed gets a little too fast, makes it difficult to control. Otherwise, I had a lot of fun and the voice acting was really fun to listen to!
kuggenhoffen
19. Jan 2023 · 20:21 UTC
Certainly does look smashing and the gameplay feel isn't too bad either. Could do with more variety as it does start to feel repetitive quite quickly. The intro cinematic was amazing.

Good work!
bwalter
27. Jan 2023 · 00:12 UTC
Looks amazing and plays well!!!