Harvey D. Bones by Flying Dog Fish
(Click the pic to go directly to the game)
If you have trouble moving, consider this: To start moving or to change direction just tap the arrow or WASD keys once (do not hold them down). Since you are moving at high speed, you need to press the keys before getting to a corner, otherwise you will miss it. Don’t worry about pressing them too soon, you will still turn if you do that.
The music was created especially for this game during the event by my friend Aziraphal, everything else was created from scratch by myself during the event.
| Link | http://flyingdogfish.com/ludum-dare/harvey-d-bones |
| Original URL | https://ldjam.com/events/ludum-dare/52/harvey-d-bones |
Ratings
| Overall | 538th | 3.3⭐ | 47🧑⚖️ |
| Fun | 363th | 3.433⭐ | 47🧑⚖️ |
| Innovation | 685th | 2.789⭐ | 47🧑⚖️ |
| Theme | 617th | 3.322⭐ | 47🧑⚖️ |
| Graphics | 524th | 3.344⭐ | 47🧑⚖️ |
| Audio | 214th | 3.611⭐ | 47🧑⚖️ |
| Humor | 176th | 3.477⭐ | 46🧑⚖️ |
| Mood | 448th | 3.386⭐ | 46🧑⚖️ |
| Given | 57🗳️ | 72🗨️ |
This was very satisfying to play, the movement system felt well and I enjoyed collecting the cats, multiple levels gave it a nice level of variety, the music worked well too!
If you were to continue to work on this game I would say that my main feedback is to add some indication how you get to a new level, was it time based? Was it score based? I wasn't sure.
Very simple, yet you do feel captivated, and the music is cool!
One thing I'd love is an indicator showing you where the closest cat is, even if only toward the end of a level - especially once you're a few levels in and have a massive maze to search for a handful of cats. Fortunately they mostly tended to accrete in the corners of the maze over time, but there were still one or two right up in the middle that were a pain to find.
Overall, enjoyable and holds together well. Well done!
Cool 3D level with 2D sprites, and the lighting is nice too. I like how the levels slowly expand, but allow you to get used to the mechanics in a smaller space first. The character animations are fun, and the cat AI is enjoyable without being too evasive and difficult. Nice work getting everything implemented cleanly and finishing the jam!
- I think the music and sound effects are awesome, although: I could not really understand what he said
- The graphics are good, but somehow the ctuthluhu, the cats, the grim reaper and the maze did not really fit well together I think. Individually I like all of them, but put together they look out of place. A bit like having steak with a glass of CocaCola in a fancy resteaurant. :-)
- When capturing the last soul, the game immediately moves on. The game could take a view seconds there to give the player some headspace to prepare for the next level.
What Harvey says is: "WON'T HURT.", "WHY?" and "THAT WILL DO." using his special voice like Death from the Discworld series, which might explain why it's hard to understand by mere mortals. :wink:
A few seconds to contemplate your achievement after completing a level is a great idea.
FUn pac-alike! The cats are super cute on their scooters!
The level switching is a bit jarring. I didn't even realise it was a level switch until I read some of the other comments. I initially though it was some game over restart.
The cats tended to stack up, and its super loud when you pick up ten at once.
I keep seeing your avatar on all the games I have been rating recently so thought I would check your game out. Its interesting how this often seems to happen in this event.
What I liked:
* Music was really good!
* Gameplay was pretty fun, and it took me a while to figure out the trick to avoiding cthulu
* Atmosphere/art is nice with the 3d maze
Issues I had:
* Would be nice to get an indication for the number of cats left in the level (especially on the last level I spent about 2 minutes looking for the last cat and I started thinking there might be a bug)
* I had a bug on the first level, the first time I played - after catching all the cats, the next level didn't start (I was stuck in an empty maze).

Groovy music though btw!
While 3D maze and 2D sprites to look a bit weird, strange enough they fit quite well.
My only suggestion would be to add some indication for the cats, so I am not wandering aimlessly through the maze. I think it would be enough for the last ~5 (or last ~10%) of level cats. As they are constantly moving and hunting down the last ones takes some time. An extension to this could be a minimap, but the minimap only gets filled as you move along the maze. And you could see cats in the minimap only if you went over the place before. Providing a guide and as well a visual indication in case you have some space unexplored.