Robotnik by kwaku

[raw]
made by kwaku for Ludum Dare 52 (EXTRA)

Help Robotnik get his first "Employee of the Month" award.

We are moving to Extra Category, because after heated discussion we decided this game and our idea requires alot more time than Jam :)

Here we are, after few extra days, much better version. All should work properly this time. The correct version is Robotnik_vExtra, simply check the file size.

If embed here doesnt start, we have Itch.io website.

Here are Controls for the game, if yours arent visible for some odd reason :) controlki.png Goodluck and have fun harvesting :)

screen.jpg

Ratings

Given 65🗳️ 15🗨️

Feedback

Wolfraam1974
10. Jan 2023 · 10:40 UTC
No page on ichi. I wanna play
Nikolaj
16. Jan 2023 · 19:11 UTC
Hi, i think you need a bit more explanation for all those controls! This thing needs a manual!

Super fun to plod along and toggle all the switches though, and the art/music/sound is lovely. Just was not very clear what I was supposed to be doing with all the mushroom thingies!
vrerabek
16. Jan 2023 · 19:16 UTC
Very relaxing game, love the graphics and sound design.

This game really needs explanaition though, it's very hard to figure out what each lever does and why you should use it.

I had fun anyway!
junar55
16. Jan 2023 · 19:21 UTC
Hmm, there are controls in top right corner. Not sure why they might dissapear. Ill add the controls to the main page for now.
junar55
16. Jan 2023 · 19:27 UTC
As for explanations, it is not really needed, the biggest part of this game is figuring out exactly what each system does, and how it affects ur gameplay. Game wont be easy at the start :)
Szieberth Adam
16. Jan 2023 · 23:07 UTC
I love it. Reminds me of Machinarium. Beautiful and relaxing. My favourite Extra entry so far.
LDJam user 268934
17. Jan 2023 · 19:29 UTC
Yea this is so cool 😎 love your art and this gameplay is (arma inspired?) so nice 👍
ditam
17. Jan 2023 · 19:49 UTC
A gorgeous, unique art style, and it plays very smoothly too. One of my favourite takes on the theme this time around: a complex machine made for one purpose, to harvest. And you're not harvesting wheat or anything recognizable, just some abstract thingies, don't worry about, it's all for the mythical, capital-H Harvest.

Good call on moving to Extra to give the game the time it needed, because the result is a gem. Excellent game, well done!

Using the arm to move rocks was a bit annoying (and I regularly missed pests while operating it), but on second thought, even trying to vacuum up boulders fit this retro-futuristic aesthetic perfectly.
junar55
17. Jan 2023 · 19:55 UTC
You can turn off and on the Engine, for example for duration of operating the Arm :)
kir Pow
17. Jan 2023 · 20:13 UTC
Love the art style and the pest sound effects. Took me a second to pick up what all the little interaction buttons did but really enjoyed it when I got in the rhythm of it
LDJam user 314356
17. Jan 2023 · 20:35 UTC
Nice art and idea, but too complicated gameplay and the lack of step-by-step tutorial is crucial. I'd prefer controlling such a machine with the mouse intead of platformer-character / or multiplayer. This can be developed into something nice, although it needs a lot of work with the UX / controls / level design and good tutorial.
Pope PAF
17. Jan 2023 · 21:21 UTC
I like it so much! One of the best things about it, is that it has no timer or anything like that. If I shut down the engine it just chills! I also like the twist with the robot arm! And the mess I can do with the stones (by the way the stones can get stuck inside the machine, which is fine I guess but they will be hidden behind the interior layer) I thought the level might be a loop and it would be a good Idea to carry all the stones ontop of my machine... :D I love that I can leave the vehicle. Love the music and sound affects as well as the drawings! If you climb up the shroom tube you can get stuck wierdly... although I managed to get out all the time. I would love to be able to ring the bell by my self! Another player with arrow keys and enter or something like that would be cool! Did not havest the 10k or what it was yet but who knows maybe I will continue for some hours :D![Screenshot 2023-01-17 at 20.47.06.png](///raw/f63/1/z/56974.png)
junar55
17. Jan 2023 · 21:31 UTC
Haha, i have done multiple testing on "rock in cargo" failure point, thought ive expanded the rocks enough for it to not happen anymore xD
Thanks for playing and goodluck in reaching the million :)
LDJam user 250905
17. Jan 2023 · 21:32 UTC
Really really nice, I love the idea of this! Something about controlling a huge piece of machinery through multiple buttons and levers, keeping your eye out for pests and moving rocks out of the way with your giant vacuum clearner, regulating your pressure and fuel, *it feels like I'm actually in control of a machine, rather than being the machine,* which is something I get a lot with games like this. Other than that, I really hate how much the pests can destroy your mushrooms -- I had gotten to about 96 shrooms and I accidentally fell out of reach of the pest catcher button, while I ran into a giant mushroom and got bombarded with a swarm of them. I was left with about six or seven.

But I liked it a lot! Great job, I had a fun time! :beers:
Klaus Peter
17. Jan 2023 · 23:57 UTC
![end.png](///raw/ae4/61/z/56982.png)
Well that took... very long. But I guess that means I liked it xD
The beginning was definitely a bit confusing because it wasn't that obvious what the 7 different buttons and levers were for but once I got into it, it was such a rewarding activity to collect and deliver the mushrooms.
mira
18. Jan 2023 · 11:43 UTC
I really like the graphics. The game is simple and fits the theme beautifully. Keep it up.
jeremyfa
18. Jan 2023 · 18:08 UTC
The game is seriously beautiful, and the mechanics are also very well executed. That's a solid entry and I love it! My only feedback would be that the game would be easier to understand if it was split into several levels, starting very minimal and simple, with only a single button that you can switch between 2 states, then getting on a second level with an additional challenge (new elements to harvest or not to harvest, a second button that does something new on the machine etc...). But obviously that would require a lot more work that probably wouldn't fit in a JAM time frame. For a post-jam version however? That would be cool!! Outstanding work, well done!
vivyhasadream
19. Jan 2023 · 18:37 UTC
It reminds me of the game *love in a dangerous spacetime*. I agree with others that you need a better instruction/tutorials. The texts could be larger to be seen. I'm sure it's very playful if player could understand the process of the shrum harvesting.
After all, it's quite some work to put everything together already. Good job!
Bastienre4
20. Jan 2023 · 10:44 UTC
Really unique concept, I like it. The graphics are amazing too! Good job!
digital bacon
21. Jan 2023 · 12:51 UTC
I loved this. The art is just beautiful, and the music complements it perfectly. Gameplay is really fresh. Excellent game!
HayriCakir
23. Jan 2023 · 11:43 UTC
One of the best entries I have played so far. Art, audio, gameplay.. Everything is so great. Good job mate!
Ginxel
23. Jan 2023 · 17:22 UTC
Absolutely incredible art!
edgeboyo
24. Jan 2023 · 03:37 UTC
Amazing art for such a turnaround time. It's honestly amazing and I wish I could play it with someone else as well, because this would seem perfect for coop
La bread
24. Jan 2023 · 05:36 UTC
really nice art wise and the inverse kinematics on the vacuum was cool. A tutorial or boiled down explanation where each aspect is introduced one at a time would be a great addition for a post-jam version though, I found myself lost even with the manual.
pixelstuff
25. Jan 2023 · 09:41 UTC
Best entry i play so far, i love the idea and the gameplay, and the fact that it's hard to manage all the ship at once