Golem Problem by ofiro

[raw]
made by ofiro for Ludum Dare 52 (JAM)

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Let me tell you somethin' -

They opened a new shop by my farm, and that RACCOON they're sellin' has been watchin' me ever since.

I gotta get it for my Ma!

Problem is they want lots of seeds for it, and I only got one. I don't even know what it's for.

Help me purchase that BEAUTIFUL RACCOON?


🛠️ Made Using

  • Godot 3.5.1
  • Aseprite
  • Bosca Ceoil

🖥️ Screenshots

screenshot1.png

screenshot4.PNG

Ratings

Overall 350th 3.575⭐ 22🧑‍⚖️
Fun 323th 3.5⭐ 22🧑‍⚖️
Innovation 487th 3.175⭐ 22🧑‍⚖️
Theme 302th 3.85⭐ 22🧑‍⚖️
Graphics 505th 3.4⭐ 22🧑‍⚖️
Audio 433th 2.85⭐ 22🧑‍⚖️
Humor 260th 3.275⭐ 22🧑‍⚖️
Mood 515th 3.275⭐ 22🧑‍⚖️
Given 14🗳️ 22🗨️

Feedback

chispaLBC
09. Jan 2023 · 19:47 UTC
Really good job! The sounds blending with the music is nice. The movement is confortable and responsive. I would have been nice if the the golems got progresivelly stronger or something but overall nice game ^^
Lukas Boersma
09. Jan 2023 · 19:59 UTC
Awesome take on the theme!
Yubs
09. Jan 2023 · 20:05 UTC
Fun game ! :) Really liked how you could choose how much stuff you wanted to fight at a time by planting more, really cool mechanic!
IanLux
09. Jan 2023 · 20:06 UTC
Veeery interesting concept, it could easily be expanded into a bigger game.
I really like the idea of planting and farming enemies in a literal sense, very cool.
JfeeefL
09. Jan 2023 · 20:39 UTC
Small and delicate game. Good teaching tool for exponential function.
joyrev
09. Jan 2023 · 21:11 UTC
I really like this one, The art style is effective :)
Shay Kopf
10. Jan 2023 · 22:26 UTC
Really liked the art style and the fact you can make the game harder or easier depending how you play it.
Nice take on the theme!
Timur_Bahadir
11. Jan 2023 · 21:07 UTC
Nice game i liked the visuals. Also, its amusing how similar our ideas were :laughing:
Lila Pause
11. Jan 2023 · 21:08 UTC
Great game. The enemies could get harder on the higher values and there should be a higher reward, if i seed more golems at the same time. Ui and controlls are great!
Whismirk
11. Jan 2023 · 21:09 UTC
Simple but pretty cool ! I liked the risk-reward balance between trying to grow more golems at the same time while not getting overwhelmed.
Papabirb
12. Jan 2023 · 09:35 UTC
The music was okay but kind of repetitive and I was disappointed the end didn't involve giving my Ma the raccoon :( It felt like there was a disconnect between the description's story concept being "I need to buy a raccoon" vs the "Golem Problem / Golem NO Problem" title dynamic that implies instead a story about golems being a problem. (I did enjoy the cheeky title change after makign sure the Golems are no longer a problem, though.)

I liked that the game is as hard as you make it with how many golems you can plant at once, but boy was I hurting for a while to get my health back. Some heart seeds or something that you could buy at the store would have been nice.
Tiseno
13. Jan 2023 · 07:02 UTC
I loved this game haha. Simple, great playthrough, not too long and overly complicated, clear goal, good humor. The only thing I would have liked to see is some sort of behavioural difference between the different golems.
tetrapteryx
14. Jan 2023 · 01:34 UTC
Great concept, planting your enemies is a cool take on the theme! I liked that I could set my own difficulty by choosing how many to plant at a time. I think a bigger incentive (other than efficiency) to plant more golems to encourage bigger risks would be a fun next step. I got into a good rhythm by the end with planting a new one as soon as the last one emerged, but I was definitely playing it pretty safe. Didn't want to miss out on that nice raccoon, after all!
Andy-Link
15. Jan 2023 · 18:08 UTC
Really fun game! Simple and efficient ! I wasn't able yet to get my raccoon but I will keep trying :)
kir Pow
17. Jan 2023 · 20:07 UTC
Fun game, one of the few where I really liked the description before even playing it. Easy to pick up and pretty addictive once you get going. Living for the walk animation. Agree with @tetrapteryx, Really liked how you could choose how many enemies you wanted to deal with as a spin on setting a difficulty level
Big Cyckos
20. Jan 2023 · 00:02 UTC
Really simple yet engaging. I like how the forks stay in the golems. Wish that there were more attacks for the protagonist. Lol'd at the pun on the ending panel, great job :)
Better Half
20. Jan 2023 · 00:05 UTC
At my third try, I was SO CLOSE and then died at the last shot before getting the last seed I needed...

Overall the game felt pretty good, the growing golems thing was really clever and visually it was nicely handled, both in palette and design (the animations especially were so endearing in their simplicity).

Shooting felt snappy enough. I just wish the golems were a bit more varied and most importantly that there was some way to recover health after losing it. Felt pretty hard to endure wave after wave of enemies, and fighting them off felt a bit repetitive after a while as their attack patterns were always the same and you always had the same weapon to fight them off with. The health bar was also somewhat hard to see (especially since it was jumping around with the protagonist), could have used a different color perhaps and a bigger size to make it more easily readable at a glance.

Music was pretty nice, although the SFX would blend a little too much with the music and it wasnt always clear if I was able to hit an enemy or not.

All in all, pretty good submission!
FabDynamic
20. Jan 2023 · 23:05 UTC
I loved this! I almost beat it the first time but they got me! I tried again and got down the pattern and beat it! I have visions of the future where this game has a little different AI for the different ores, and different weapons you can choose to upgrade to. This is an excellent entry thank you.

P.S. I particularly liked your pixel art. Excellent work.
klianc09
25. Jan 2023 · 21:21 UTC
Really cool idea with choosing your own difficulty.