The Eversoul by Substain
Description
You‘re a dark sorcerer who harvests the souls of the dead as their source of magic. Your goal is to find the legendary eversoul – A single, magical soul, rumored to be endlessly powerful. Finally, you located it in a well protected castle swarming with armed knights. This must be it!
Attack and kill enemies, then harvest their soul energy. Spend it to summon dark knights to fight for you. Destroy the castle gate and get yourself that infinite power!
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Notes: - You can't damage the castle gate yourself. Utilize your dark knights. - You need to hold the right mouse button and target a dead body to harvest its soul. - Can't attack because you are low on mana? Focus to gain mana faster. - You need 4 souls to spawn a dark knight.
- If you have a controller connected, keyboard input might be buggy.
The windows build works slightly better than the web build, due to mouse capturing and shaders.
You can find an updated Post-Jam Version (V1.1) on itch, which fixes many bugs and adds a bit of session-based progression.
Credits
- Coralduck - UX/UI
- Edro - Development
- Samurai_jovani - Music, SFX
- Someoneman - Development
- Substain - Development
- Travh98 - Development
- Xandruher - 3D Art & Animations
Made with Godot
Ratings
| Overall | 646th | 3.114⭐ | 72🧑⚖️ |
| Fun | 644th | 2.9⭐ | 72🧑⚖️ |
| Innovation | 584th | 2.993⭐ | 70🧑⚖️ |
| Theme | 638th | 3.25⭐ | 72🧑⚖️ |
| Graphics | 457th | 3.507⭐ | 71🧑⚖️ |
| Audio | 417th | 2.949⭐ | 71🧑⚖️ |
| Humor | 607th | 2.319⭐ | 60🧑⚖️ |
| Mood | 628th | 3.038⭐ | 68🧑⚖️ |
| Given | 147🗳️ | 115🗨️ |
Only problem I found is that it was very taxing on my PC for a web build.
A little problem is the introduction is too long.I spent much time reading it.
Cheers!
Nice idea with the indirect attack of the castle.
Great you did this with a team, I assume it is challenging to coordinate!
May to share here some ideas. I could imagine something like that: the own knights are dealing the main damage, the summoner does not damage at all. But he could heal the own knights. Then harvesting is unavoidable.
I also found a small bug. The **overall**-Volume-slider isn't doing anything.
But good work on art and mood. I like the models of the knights very much and also well done on displaying the controls in the menu (many players don't read descriptions. So its always good to have such information also in the game itself).
And music... What a horrifying glitch.
@bloodfin @animatrix1490 @tildecat @tomate-salat @witchgf Thank you for pointing out the bugs (i.e. Music Layering, Web-Renderer, Volume-Slider,..) . We did not get to fix these during the jam, but there is a Post-Jam version on itch that covers these issues.
@craigalancarroll @itzemii having a bigger team did require some coordination, but we somehow managed it :)
@poietic-ruby What do you mean with introduction? The ~5 sentences in the description? ;)
@hmrpf Yes, the spawning was a bit buggy, we improved this in the Post-Jam version though
@tomate-salat I appreciate your input. Our approach was that you can't attack the gate yourself, but only your knights. Enemy knights and summons do have the same stats (I think), but the larger group usually wins.
@witchgf We did not get to do a tutorial ingame, but there are some Hints mentioned in the description. Holding E lets you recharge mana faster, for example
A little better with a controller.
No lag on my side with the web LD hosting (using firefox).
Good idea ! I did not succeed (and I tried a lot) to destroy the door with my few black knights.
In a way it reminds me that kind of mount and blade games where you are on the battlefield with your men, feels good.
An ounce of additional feedbacks would have projected the game into something even greater. But it's a jam and juicy a game is hard of course :)
Well done !
I fount it a bit too easy to win, just kill the first for enemies and spawn 2 knight at the game and game over, but you can do it even faster with just 1.
Overall a great game. God job guys!
All around, cool stuff.
@sevenzik glad to get feedback from someone who used the controller (we did not put a lot of effort in this since we tried to make the game work)
@100th-coin yes, you can die after you already won the game. This is also fixed in the post-jam version :wink:
Very nice 3d models and the castle looked great! The music was nice to have too, not too loud and fits the theme. Great job!
@megalukes
@animatrix1490
@t-c
@poietic-ruby
@itzemii
@merin-car-trunk-key
@tomate-salat
@deathbysnail
@makhan
@tappioca
@100th-coin
@sarah-alexa
Secondly, I wanted to thank all of you for your kind words and very happy that you liked the 3d models and animations. Just for the little extra info as reference, it took me around 15hours to make all of these and you can also find a little showcase of the assets on Youtube if your interested.
https://www.youtube.com/watch?v=4d6W9CmY2y8
@Aune
M&B is one of my favorite games and even if we had not M&B in mind when making the game I am glad that you got some M&B vibes. :)
Good effort, though!
Otherwise the game was fun, and the harvest-and-summon loop worked well enough. Very nice visuals too!
Of the minuses is that the music is overlapping, and the game limits the left-right turns (I just can not turn around to shoot).
If you finalize the postjam version, the game will come out very cool. Good luck to you :)
The knight models were great, it could do with some clanging combat sound effects from the knights though.
The dark knights died far too quickly, and since you can only store enough souls to summon two of them at a time they can never get the upper hand. It could be interesting with more balancing.
I eventually managed to win by luring the guards as far away from the keep as possible, running back and summoning knights right on the gate. You can also get the game over screen even after winning since the game continues.
Web version worked fine for me at first (firefox) but started to chug after a while needing a page refresh.