Village of Plenty by p0l4r
A card game about running a village, and occasionally sacrificing livestock to the forest gods.
The game has 3 card types: Bulding, Resource and Action
* Building cards can be placed on lots in order to build them
* Produce cards can be used on buildings to various effects
* Action cards change things up with different uses and exiting effects
Every round (year) has two phases: 1. Village Phase: It's time for harvest. Build up your village with cards and work towards having enough food and villagers. 2. Market Phase: Take your produce to market. Here you can sell your produce cards, and also get a selection of cards that can be bought (they will be added to your deck).
When market round ends, a year passes and it's time for harvest again.
The game is open-ended, but the general objective is to have your village thrive and survive year after year. Upgrade it, set it up for combos and commune with the spirits of the forest.

| Link | https://djanque.itch.io/village-of-plenty |
| Original URL | https://ldjam.com/events/ludum-dare/52/cards-of-dunshire |
Ratings
| Overall | 684th | 3.026⭐ | 21🧑⚖️ |
| Fun | 623th | 2.947⭐ | 21🧑⚖️ |
| Innovation | 509th | 3.132⭐ | 21🧑⚖️ |
| Theme | 438th | 3.658⭐ | 21🧑⚖️ |
| Audio | 473th | 2.579⭐ | 21🧑⚖️ |
| Humor | 573th | 2.444⭐ | 20🧑⚖️ |
| Mood | 748th | 2.667⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 13🗨️ |

I appreciated how the game functioned like a puzzle, asking you to optimize your way to a result that worked. The population growth mechanic was a bit unclear to me, so it may have been nice to project what would happen next turn given your current food levels.
However, the game was a good amount of fun. Thanks for sharing!
Great feedback, it's true that some of the mechanics aren't explained well enough. To be honest we're just chuffed to see that you figured out how to play at all, seems like you managed to do really well :D
Some notes on the good:
- It took me a little bit to understand why I would buy some of the cards, however it wasnt that long before I figure it out and immediately got it into the flow.
- The addition of the Forage card was perfect as it helps get out of those ruts where your input == output.
- Wheat => Flour => Bakery feels nice and balanced.
On the bad:
- None
Ways it could be improved:
- A cap on pair count in the barns. Once you get going with animal pairs it gets out of control fast, mostly because-
- Identical cards don't collapse, so you have 40 cards at the bottom of your screen it's hard to make out what card it is.
- Honestly, I didn't want to stop playing and really wanted to expand the land available go the mogul route.
All in all, great work! Thank you!

Nice entry :smile:
It felt like a card based factorio!
In worst attempts I simply got stuck in a spiral of death, in a good enough attempts I tried what players above suggested only to find myself in a situation, where I have unstable balance of +0-1 coin per year. So I had to save money for 15-20 turns to... buy a cow and find out that it never appeared for some reason? After it happened several times I gave up.
I'm not sure if I did something wrong so I'm not blaming or anything, just stating it.
Also I'm not sure how "trash bin" works, because every turn I put there like 5 buildings only to find them next turn to appear again and clutter screen to death.
Overall, nice and interesting entry with room for a lot of improvements in UI/UX and game dynamics.
On the other hand I think that was what made the game charming, I felt like I had to figure out everything on my own, trying again and again until my villagers died. It was still super fun. :D