RED HARVEST by magno chuntey

[raw]
made by magno chuntey for Ludum Dare 52 (COMPO)

try to escape with all your organs!

https://www.youtube.com/watch?v=aVK33gqpVCE

hints if you get stuck:

-tap C or SHIFT to toggle crouching, you will move slower and be able to sneak past enemies

-there is a weapon to find after the first three enemies

-if an enemy takes an organ, you can kill them to take it back

(Windows/Mac/Linux download only, I couldn't get a web build working, sorry)

check out the devlog here: https://youtu.be/Ifv7F87p1U0

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Ratings

Overall 189th 3.391⭐ 25🧑‍⚖️
Fun 218th 3.159⭐ 24🧑‍⚖️
Innovation 250th 3⭐ 24🧑‍⚖️
Theme 193th 3.565⭐ 25🧑‍⚖️
Graphics 121th 3.739⭐ 25🧑‍⚖️
Audio 154th 3.237⭐ 21🧑‍⚖️
Mood 21th 4.087⭐ 25🧑‍⚖️
Given 30🗳️ 22🗨️

Feedback

Horda
08. Jan 2023 · 23:41 UTC
The creepy athmosphere and style are very well put together !
Tigpan
09. Jan 2023 · 08:15 UTC
Love the atmosphere and the lighting, the art style also suits it very well. Having the option between stealth and combat makes it an enjoyable and replayable experience.
kodingnights
09. Jan 2023 · 08:17 UTC
Nice mood. I thought the 'crouch' did not work at first, maybe rename to 'sneak'.
Creamsicle42
09. Jan 2023 · 20:11 UTC
Creepy atmosphere, and interesting core mechanic.
ManchmalScott
10. Jan 2023 · 05:48 UTC
The atmosphere was great, but the enemy's attack maybe a bit too quick? It's hard to react in time and attack them first lol
Lerg
10. Jan 2023 · 14:44 UTC
Very gloomy
Efilheim
10. Jan 2023 · 16:25 UTC
I like the mood of your game, the animations are really smooth.
It's nice to see some stealth mechanics.
LDJam user 315038
11. Jan 2023 · 01:31 UTC
cool atmosphere, I got some Hotline Miami vibes as well. One thing that would be really cool is some checkpoints sytem, because it was really easy for me to die and it felt a little bit painful to start all over
LeoAtopos
11. Jan 2023 · 08:34 UTC
see the face left. yeaaah, right. you got me
Tutti Ankka
11. Jan 2023 · 12:55 UTC
Scary ambience and sounds. Hearing the enemies run towards the player definitely helps to get ready to counter attack.
adam-gould
12. Jan 2023 · 10:26 UTC
I loved the creepy atmosphere. The enemies were quite scary due to the excellent audio design and how hard it was to get the jump on them. If I had a suggestion, it would be for some variety of enemies. However, especially since this was a compo entry, nice one!
Afrasiab352
12. Jan 2023 · 17:15 UTC
Enjoyable, creepy atmosphere. Gameplay was fun. More variety in weapons and enemies would be appreciated for sure, but the time limit (especially in compo) makes it understandable. Overall, nice work.
Fabian Denter
12. Jan 2023 · 22:09 UTC
I agree with everyone above, very creepy atmosphere. I also think that - at least for the start of the game - the enemies might be a bit to fast or strong. But otherwise very cool concept and execution, also the making of you put up is really interesting!
21st Century
13. Jan 2023 · 09:26 UTC
I enjoyed your game. The creepy atmosphere of the game is incredibly well made that it took 48 hours to make it. And the sound design is great. The best part of this game was the fresh interpretation of the theme. One thing that was regrettable was that there was no middle save point, so I felt that the risk of death was too high. However, I don't think it's such a big problem because the tension in the game seems to have revived because of this risk.
Thank you for making a fun game!
jk5000
13. Jan 2023 · 13:25 UTC
The idea is good and I liked the games atmosphere. For me it was a bit too difficult to get very far, but I still had fun trying game, and KO the zombies was fun. Overall is this good and well made game.

The only real complain is that the audio volume is really low, and I am nearly not able to hear anything.
lfreinoso
20. Jan 2023 · 11:12 UTC
really enjoyed! Good approach to the theme, cool graphics. I would like to have tension music, but the style of play and the need for silence to dodge enemies even justifies not having music.
Justin_C
20. Jan 2023 · 14:06 UTC
Really well done! Both the game and the devlog, which I watched before playing. Having the organs work as your health, and allowing you to get them back, was a really interesting and unique idea. The animation, sound and mood were all fantastic.

And I love seeing so many Godot entries this LD.
Remco
21. Jan 2023 · 13:45 UTC
Good job on the graphics! (Audio was very low for me as well.)

Concept is solid, but I found the execution a bit frustrating: Mostly in that it seemed if that the others hit me at all, you could not get up (I think it happened once that I could attack). You can't sneak around everything, or really see far enough to avoid that, so it will become a bit trial and error.