Shaded Flowers by Maksim Chugunov

[raw]
made by Maksim Chugunov for Ludum Dare 52 (COMPO)

The idea was to make a game where you grow and combine flowers. The flowers would mutate and change the way they look, and there would be a lot of particle and it was supposed to look very cool. Unfortunately, my first jam with Rust custom engine https://github.com/kuviman/geng was harder than I expected (as it usually is with Rust for me) So I only managed to make some basic particle effects.

  • Flowers grow some amount of nodes and when they're fully grown, you can get a seed by right clicking a flower.
  • With seed you can plant new flower
  • New flower will inherit mutations of parents in the circle zone
  • To delete a flower, right click the root node
  • you can grab flowers with left click

Screenshot 2023-01-08 at 23.03.57.png

Ratings

Overall 319th 2.821⭐ 16🧑‍⚖️
Fun 323th 2.5⭐ 15🧑‍⚖️
Innovation 104th 3.567⭐ 17🧑‍⚖️
Theme 246th 3.286⭐ 16🧑‍⚖️
Graphics 111th 3.8⭐ 17🧑‍⚖️
Given 14🗳️ 3🗨️

Feedback

kodingnights
08. Jan 2023 · 22:44 UTC
Would love to try but unfortunately I don't have a Mac...
AngryRubberDucky
08. Jan 2023 · 23:18 UTC
This looks very intriguing, I don't have a mac however :/
Joel Davis
09. Jan 2023 · 03:41 UTC
This looks really cool but didn't run for me on an intel mac, i think it needs a ARM mac, I got an error "bad CPU type in executable: ./shaded-flowers-ld-52". I'd love to play it.
TolMera
09. Jan 2023 · 10:44 UTC
Love the look of it, but sadly can't play (no mac)
Steffo
11. Jan 2023 · 07:18 UTC
[I was able to build the game for Linux!](https://github.com/makscee/ld-52-shading-flowers/pull/1)
pazzi
11. Jan 2023 · 07:19 UTC
I really wish I could play this- It looks fun! I'm sure you did a good job! Q-Q
Steffo
11. Jan 2023 · 07:30 UTC
Woah, I remember playing a similar game a lot of years ago with randomly generated flowers. That's cool! :sunflower:

## Feedback

### Game

**Graphics were very simple** but nice to look at!

I didn't immediately understand **how the mutation mechanic worked**, but when I did it was good!

Some **simple sounds would've made a great atmosphere**!
For example, have a look at Electroplankton in the video below!

https://youtu.be/ttFoK8BTXM4?t=167

### Distribution

Please **provide a Linux build if possible**: cross-compiling in Rust is easy, so you should be able to build your game for both Windows and Linux!

## My... score?

![](///raw/d4d/z/5612d.png)

**I made some flowers!**
🎤 Maksim Chugunov
11. Jan 2023 · 11:20 UTC
Hey guys! Sorry about the build, I felt really burned out right after I published the game and really didn't expect any interest in my unfinished project haha

So, I've added builds for linux and windows, configured them through github actions, should work.

@steffo thanks for the linux build!

@kodingnights @angryrubberducky @joel-davis @tolmera @pazzi please check out new builds!
Steffo
11. Jan 2023 · 12:08 UTC
(@maksim-chugunov Thanks to `cargo` for being so easy to use!)
kodingnights
11. Jan 2023 · 14:51 UTC
Not a game but I still liked it.
KOHCEPBA
21. Jan 2023 · 04:35 UTC
No idea what's happened, but it was beautiful.
Hawkin
27. Jan 2023 · 03:51 UTC
Really cool visualization! Sometimes it's nice to be presented a puzzle to unwrap and experiment with, without being told exactly what it is for. If you found a way to gameify this, with a solid soundscape, it would be excellent!
burnedkirby
27. Jan 2023 · 05:31 UTC
Cool particle effects. It would be neat if there were plants of different structure types. Also cool that you made it in Rust, but that does have the issue where it's hard to quickly prototype something in, but good effort nonetheless. Good work!
Pope PAF
27. Jan 2023 · 18:24 UTC
This kind of thing is on my bucket-list as well :D
Some random angles and more nodes would have been very nice here I guess!!
Flauschzelle
27. Jan 2023 · 19:43 UTC
Looks nice with the colors and the particles :) but as you said, does not really feel like a game yet - I'm curious what you would make of this with more time. Are you planning to make a post-jam version?