Shaded Flowers by Maksim Chugunov
The idea was to make a game where you grow and combine flowers. The flowers would mutate and change the way they look, and there would be a lot of particle and it was supposed to look very cool. Unfortunately, my first jam with Rust custom engine https://github.com/kuviman/geng was harder than I expected (as it usually is with Rust for me) So I only managed to make some basic particle effects.
- Flowers grow some amount of nodes and when they're fully grown, you can get a seed by right clicking a flower.
- With seed you can plant new flower
- New flower will inherit mutations of parents in the circle zone
- To delete a flower, right click the root node
- you can grab flowers with left click

Ratings
| Overall | 319th | 2.821⭐ | 16🧑⚖️ |
| Fun | 323th | 2.5⭐ | 15🧑⚖️ |
| Innovation | 104th | 3.567⭐ | 17🧑⚖️ |
| Theme | 246th | 3.286⭐ | 16🧑⚖️ |
| Graphics | 111th | 3.8⭐ | 17🧑⚖️ |
| Given | 14🗳️ | 3🗨️ |
## Feedback
### Game
**Graphics were very simple** but nice to look at!
I didn't immediately understand **how the mutation mechanic worked**, but when I did it was good!
Some **simple sounds would've made a great atmosphere**!
For example, have a look at Electroplankton in the video below!
https://youtu.be/ttFoK8BTXM4?t=167
### Distribution
Please **provide a Linux build if possible**: cross-compiling in Rust is easy, so you should be able to build your game for both Windows and Linux!
## My... score?

**I made some flowers!**
So, I've added builds for linux and windows, configured them through github actions, should work.
@steffo thanks for the linux build!
@kodingnights @angryrubberducky @joel-davis @tolmera @pazzi please check out new builds!
Some random angles and more nodes would have been very nice here I guess!!