Moon Harvester by owca
If Snake and Soviet Harvester from Red Alert 2 had a baby it would look like this game.


https://youtu.be/xznT2q7spng
Ratings
| Overall | 96th | 3.692⭐ | 41🧑⚖️ |
| Fun | 106th | 3.615⭐ | 41🧑⚖️ |
| Innovation | 79th | 3.679⭐ | 41🧑⚖️ |
| Theme | 33th | 4.282⭐ | 41🧑⚖️ |
| Graphics | 50th | 4.141⭐ | 41🧑⚖️ |
| Audio | 103th | 3.487⭐ | 40🧑⚖️ |
| Mood | 59th | 3.829⭐ | 40🧑⚖️ |
| Given | 38🗳️ | 65🗨️ |
Works great on Linux via Proton ;)
Not my type of game usually but the harvesting part match quite well with snake mechanics and I could'nt help but finish the game anyway.
I'm globally impressed by this 48h project :D
Great Job!

Anyway thanks for cheking out my entry. BTW I'm still amezed about creativity in your Calorie Crunch :)
The only real problem that i have with the game its the upgrade trailer, it got me fairly confused at the beginning, since its looks like its upgrade the capacity of the cargo hold, but its hard to tell because its just looks like the cargo just got lighter because you used to buy said upgrade, so it would be nice to have a clear feedback in that part. Other than that its a pretty good game.
Very helpful to include a guide image. I was a little overloaded when I first saw it, but the game ended up being a lot simpler than I first imagined.
I think someone else mentioned it being a lot like Snake, and I agree, but the space was large enough that I never ran into issues with the length of my tail. Only the side of the crater, which is stationary and obvious. Huh.
Needless to say I gave you 5 stars on graphics lol
Having keyboard shortcuts for everything was a definite must. There was no way I could switch between mouse and keyboard for this game. Though... I do have trouble splitting focus, so that may have been part of the problem.
Colliding with the crater wall is very punishing. It's frustrating to lose an entire run because you're a few degrees off of your desired course. However, I do appreciate the integration of snake mechanics in general. The upgrade costs combined with the snake mechanics did a good job of regulating the difficulty curve.
Also, seeing all the crystals grow was very satisfying.
It seems to me that you did a good job executing the simple concept in a way that was engaging and enjoyable. Thanks for sharing your game!
I like the setting, in a crater, so the level borders don't feel artificial but somehow fitting to the world ... I mean moon.
I was a bit overwhelmed at first with all the numbers, but I understood after a while.
I did not really understand the harverster's damage. I had cases where the harvester went in circle and breaking.
Impressive for a game jam!
Took me a while to figure out how everything fits together. But after a while it really draws you in. The realtime aspect of snake, combined with the management aspect of the trailers is truly fun! And after a while you're like in the zone, which is a great feeling.
Would have loved to continue playing after 1M just to see my snake grow, lol. Thanks for your game!
It makes you grind a bit, and lacks an earlier notification when the vault is 90% full, for example. Anyway, great job!
Looks amazing and plays really well. Great job!!