Night Time Harvest by digivorix
Plant your crops during the day and harvest them at night. Be careful though, as you will have to retrieve your fully grown crops while under attack by zombies!
Controls:
A and D - Move left and right
W - Jump
E - Interact
SPACE - Shoot
Press DELETE during the day time to reset your save data.
The regular Windows build should be compatible with anything Windows XP and up. If you want to try running the game on Windows 98 or 2000, just download the Windows (Legacy) version.
If the macOS build doesn't work on your system, download the "Mac OS X" build. It works on Mac OS X 10.9 through Mac OS X 10.12.
The web version on Newgrounds has been patched to resolve an HTML5-exclusive issue that prevented the night phase from properly loading. If you played the web version and encountered this issue, I ask you to try it again. Be sure to reset your save data when you start the game as you may have been softlocked from progressing by not properly entering the night phase.


Ratings
| Overall | 777th | 2.679⭐ | 30🧑⚖️ |
| Fun | 757th | 2.5⭐ | 30🧑⚖️ |
| Innovation | 771th | 2.446⭐ | 30🧑⚖️ |
| Theme | 472th | 3.607⭐ | 30🧑⚖️ |
| Graphics | 655th | 2.875⭐ | 30🧑⚖️ |
| Audio | 478th | 2.519⭐ | 29🧑⚖️ |
| Humor | 606th | 2.333⭐ | 26🧑⚖️ |
| Mood | 762th | 2.574⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 23🗨️ |
The game itself felt a little incomplete. The gameplay didn't change at all between the days. You got no more seeds than the 10 you had in the beginning, there was no worse zombie attacks and I could just plant the seeds to the leftmost soils so if I was quick I never had to even face the zombies. I could get money from the crops but had nothing to spend it to. Only way to get points was to kill zombies, but there is no scoreboard. Also there was no end to the game.
Sound effects were good in retro style, but the mood would have benefited from music or even some ambient that would differ for the night and day. Now it felt bit quiet and empty.
Overall a good start of a game. I wish you had got a little more content done. A game can be called complete when it has clearly a start, playing part and ending. Even if there was not alot of gameplay included, I'd say that a "full story arc" is important even if it was just one sentence or image in the start, some gameplay in the middle and scores at the end.
I hope now that you've done this much this time - and probably learned new things making it - you manage even more in the next game jam! :slight_smile:
Also, (maybe you already knew this) you should review about 20 games to get same amount of reviews so can you get your scores in the end of the competition (this weeks friday)
I got wondering if maybe the point of the zombies was that things would only grow at night so you'd have to stay up fighting some of them to get anywhere, but I gave it quite a bit of time and saw no difference, so I guess not?
Graphics were cute and consistent. UI was clear and it was good to have instructions at the top at all times, especially since the level was mostly empty above ground anyway. Bit easy, never lost any health.
Felt like a bit of a trek back to the house. Maybe fewer fields or placing the house in the middle would've been better.
Overall a good start that just lacks something I feel. Could definitely make it work, perhaps with the aforementioned nighttime growth as an incentive 🧟♀️
Would have been nice if you could have used your surplus money to maybe acquire more seeds instead of automatically getting the same amount each day, or maybe better equipment or more land or something :)
Still congratulations on getting your entry in! Hope to see you again on LD :D