The Garden Games by crashbashash
Minigame collection about harvesting
Controls
WASD to move around the HUB world. Left click on a collection bin to load into a minigame. Minigame controls will be explained in the game.
Notes
This is our first published game, we used Godot 4 which we are very new to. We hope you enjoy the game. It seems like movement speed is really fast on 60hz monitors. I am working on a fix.
Ratings
| Overall | 618th | 3.167⭐ | 26🧑⚖️ |
| Fun | 566th | 3.083⭐ | 26🧑⚖️ |
| Innovation | 460th | 3.208⭐ | 26🧑⚖️ |
| Theme | 397th | 3.729⭐ | 26🧑⚖️ |
| Graphics | 638th | 2.958⭐ | 26🧑⚖️ |
| Audio | 482th | 2.478⭐ | 25🧑⚖️ |
| Humor | 233th | 3.333⭐ | 26🧑⚖️ |
| Mood | 682th | 2.938⭐ | 26🧑⚖️ |
| Given | 33🗳️ | 25🗨️ |
the walking speed is very fast which makes it hard to move around the hub or play the chapple game.
i'd say my favorite minigame was the cabbits one, but it gets a bit lengthy as you very rarely hit a red cabbit by mistake.
I love the idea of making minigames, and what a cute little lobby you've got there!
Chapple was the one I was best at, although I agree that it was frustrating that sometimes chapples and branches would spawn on top of each other (this would be a great chance to introduce a situation where you CAN get the chapple only, but it's just harder. or maybe we are just noobs :b)
(btw I think I encountered a little animation bug, sometimes the carrot wouldn't hop but simply slide?)
The Cabbit Catcher to me was the most unique/original but also the hardest, haha, but I really liked the idea of having to time your "attacks", it would be nice if you could also quick retreat the stick (maybe only once every second or so) because otherwise it makes you lose too much time)
A fun, silly game, great gamejam entry, also a lot of content for one person!
Making independent mini games in parallel may be a merit, but it must have been very challenging!
Good work for the entry, and I hope it gave you the motivation to continue learning using game engine and make games!
Mooter Mania was quite broken. My first run I was unable to break anything after the first couple. Something broken with the physics. Subsequent runs always ended with the screen going grey after a while.
Some mooter melons managed to escape the pen, and I think I saw some mortar melons getting launched into the sky.
The Cabbit Catcher was quite interesting, having to time it right was a fun challenge.
The apples one was a it dull, but perfectly functional.