Space Harvest 9000! by Vasco Freitas
Sell exotic produce around the galaxy and retire in style!


Grow crops by first tilling the land, then placing seeds, and watering until the crop is fully grown. Seeds placed on untilled land will not grow. Tilling land with seeds or crops that are not fully grown will destroy them.
Selection areas change randomly after each action.
Rotate the selection with right/middle mouse click.
Use 0 (zero) key to mute/unmute sound.
Made with HaxeFlixel.
| Link | https://github.com/Vascofr/LD52 |
| Link | https://www.seriusgames.com/space-harvest-9000-ld52.html |
| Original URL | https://ldjam.com/events/ludum-dare/52/space-harvest-9000 |
Ratings
| Overall | 149th | 3.523⭐ | 24🧑⚖️ |
| Fun | 168th | 3.37⭐ | 25🧑⚖️ |
| Innovation | 58th | 3.783⭐ | 25🧑⚖️ |
| Theme | 4th | 4.478⭐ | 25🧑⚖️ |
| Graphics | 117th | 3.783⭐ | 25🧑⚖️ |
| Audio | 153th | 3.239⭐ | 25🧑⚖️ |
| Humor | 239th | 2.2⭐ | 22🧑⚖️ |
| Mood | 228th | 3.045⭐ | 24🧑⚖️ |
| Given | 12🗳️ | 14🗨️ |

[LudumDare_Screenshot_01.png](///raw/723/d4/z/54938.png)
Overall quite polished. It was a bit hard to understand what ordering of tools is needed. I'd also recommend to explain/make it obvious how much money the plants give you. I didn't know what was best to plant.
The placement of the seeds are somehow hard though. Sometimes they start left upper corner, sometimes on the right. Would be cool to better plan where seeds will be placed in the current pattern.
It took me a while to figure out how to play the game, especially why I could plant seed without tilling.
Thanks for the game :)
Regardless, the only issue I had with the time running out was that I really enjoyed the mechanic of planting and I wanted to keep planting and watering crops! I particularly like the random element of the selection size/shape changing, it added variety and challenge.
Overall, I found it fun and engaging - great work! Also love the art!
Art is simple and nice. But feel like the gameplay doesn't explain it's self that well or I am just missing it :laughing: good job though
@phillip-scott Seeds planted on untilled ground are wasted, the idea was to make the gameplay more interesting by the player having to decide if it's worth it to lose seeds in some situations. But it seems that's causing confusion :sweat_smile: I've updated the game's description to make this more clear.
It would be nice if you didn't have to guess/calculate how much you were going to earn at the end of a turn where you harvested something, but other than that this was a fun, well-rounded game!
I submit my highscore, a Day 16 finish for the final level
