Space Harvest 9000! by Vasco Freitas

[raw]
made by Vasco Freitas for Ludum Dare 52 (COMPO)

Sell exotic produce around the galaxy and retire in style!

ld<em>screen</em>1.png

ld<em>screen</em>2.png

Grow crops by first tilling the land, then placing seeds, and watering until the crop is fully grown. Seeds placed on untilled land will not grow. Tilling land with seeds or crops that are not fully grown will destroy them.

  • Selection areas change randomly after each action.

  • Rotate the selection with right/middle mouse click.

  • Use 0 (zero) key to mute/unmute sound.

Made with HaxeFlixel.

Ratings

Overall 149th 3.523⭐ 24🧑‍⚖️
Fun 168th 3.37⭐ 25🧑‍⚖️
Innovation 58th 3.783⭐ 25🧑‍⚖️
Theme 4th 4.478⭐ 25🧑‍⚖️
Graphics 117th 3.783⭐ 25🧑‍⚖️
Audio 153th 3.239⭐ 25🧑‍⚖️
Humor 239th 2.2⭐ 22🧑‍⚖️
Mood 228th 3.045⭐ 24🧑‍⚖️
Given 12🗳️ 14🗨️

Feedback

rhewid
08. Jan 2023 · 22:16 UTC
Very interesting concept, well balanced. Enjoyed it very much and I could see me play this in a full release. I get some "Luck be a Landlord" vibes. I messed up at the end by planting my pineapple on a non plowed earth tile... :( Great entry!

![spaceHarvest.png](///raw/0b3/21/z/548de.png)
Chum Chum
08. Jan 2023 · 23:01 UTC
Love the mechanic! I could totally see this game being expanded further!
[LudumDare_Screenshot_01.png](///raw/723/d4/z/54938.png)
Sean Esopenko
09. Jan 2023 · 02:04 UTC
A turn based growing game is something I haven't seen before, interesting idea. I couldn't figure out why sometimes the watering can would give 2 diagonal watering areas while some would give only one.
🎤 Vasco Freitas
09. Jan 2023 · 02:37 UTC
@sean-esopenko The number of areas and the positioning is random. Originally I wanted to show the next areas to the side, which would make that more clear, but didn't have enough time.
Cobear25
09. Jan 2023 · 03:45 UTC
Cool game. I'm trying to play all games with the word "Space" in them because that's where I went with the theme as well. I like the puzzle of having different grid patterns for planting, watering, etc.. Other games like this are usually just min-maxing, but this requires much more strategy.
Yumepix
09. Jan 2023 · 20:13 UTC
Really cool concept ! Well done !
youjing
09. Jan 2023 · 20:26 UTC
Relaxing farming game! The tilling hoe is a little bit confusing for me, as it can remove my plants, and plants not on it will not grow at all :(
🎤 Vasco Freitas
09. Jan 2023 · 20:29 UTC
@youjing The land only needs to be tilled for the seeds to grow, after they start growing it doesn't matter if the land is tilled or not.
Christian Zommerfelds
09. Jan 2023 · 21:02 UTC
Well done! Reminded me of some block puzzle like Tetris mixed with a farm game, but there was not much "puzzliness" involved, as you don't know the shapes in advance.
Overall quite polished. It was a bit hard to understand what ordering of tools is needed. I'd also recommend to explain/make it obvious how much money the plants give you. I didn't know what was best to plant.
fusionnist
09. Jan 2023 · 22:59 UTC
And that's a wrap! Won with 5200$ on day 17. Great job, I found myself engaged on a planting puzzle game. That's rare! ;)
mtpw
09. Jan 2023 · 23:46 UTC
I liked it a lot. Kept me interested all the way, wish there was some kind of infinite play.
The placement of the seeds are somehow hard though. Sometimes they start left upper corner, sometimes on the right. Would be cool to better plan where seeds will be placed in the current pattern.
LDJam user 2900
09. Jan 2023 · 23:57 UTC
It was a bit cryptic at first, but it's interesting once you understand what's going on. Having a time constraint feels a bit at odds with the calming feel of the graphics, music and farming theme, specially because it mostly puts pressure when you're figuring the game out. It could be expanded in a lot of cool ways.
ZwodahS
10. Jan 2023 · 06:23 UTC
Nice game, I really enjoy the tetris mechanic. Initially I thought it would be similar to my game from screenshot but it isn't :)

It took me a while to figure out how to play the game, especially why I could plant seed without tilling.

Thanks for the game :)
Raphytator
11. Jan 2023 · 13:25 UTC
Very interesting mecanics, good music. I have fun to play your game. Good work =)
paloobi
11. Jan 2023 · 20:57 UTC
I really enjoyed playing this! I was a little unclear on what caused time's up when I was playing? I changed my strategy part way through and tried to just till all the land, then plant, then water, and I lost, but it wasn't clear to me what caused me to run out of time. So maybe you could add something to make that part a bit clearer in-game.

Regardless, the only issue I had with the time running out was that I really enjoyed the mechanic of planting and I wanted to keep planting and watering crops! I particularly like the random element of the selection size/shape changing, it added variety and challenge.

Overall, I found it fun and engaging - great work! Also love the art!
Harmadillo
11. Jan 2023 · 21:02 UTC
Trying to optimize the actions against available shapes was engaging. Minor annoyance was not knowing where the seed would plant if they did not fill the shape. Also hoeing planted seeds/crops, but that was an issue with me not the game.
Phillip Scott
11. Jan 2023 · 21:12 UTC
Could not figure out why seeds can be planted on un tilled ground, and why they would never grow. reading the comments has not helped - made it to the last level though

Art is simple and nice. But feel like the gameplay doesn't explain it's self that well or I am just missing it :laughing: good job though
🎤 Vasco Freitas
11. Jan 2023 · 22:09 UTC
@paloobi In the top-left corner it says something like "Day 1 / 12", which means you have until day 12 to meet the objective in the top-right corner. I totally agree this could have been clearer. Thanks!

@phillip-scott Seeds planted on untilled ground are wasted, the idea was to make the gameplay more interesting by the player having to decide if it's worth it to lose seeds in some situations. But it seems that's causing confusion :sweat_smile: I've updated the game's description to make this more clear.
Lone_Wolf
14. Jan 2023 · 17:32 UTC
I was able to pick up on the mechanics pretty quickly, but the mis-clicks or use of the wrong tool never stopped :P

It would be nice if you didn't have to guess/calculate how much you were going to earn at the end of a turn where you harvested something, but other than that this was a fun, well-rounded game!

I submit my highscore, a Day 16 finish for the final level
![Saturday_14-09_22.png](///raw/ffb/42/z/566ea.png)
Brusi
15. Jan 2023 · 11:10 UTC
Nice game! Liked how you needed to strategize the shapes, trying to fill the land with digs and be prepared for any future random shape of watering/planting. It was satisfying when I got the hang of it and was able to survive in space!