Redneck Fishing by Azel Wkr

Game
This is a game about a man, peacefully fishing... with his gun.

Gameplay
You can only use your mouse, left clic for fire, right for the shop and buy more gun.
Make the ocean even worse
About Us:
Ballester "Benosuke" Anthony : Graphist
Rovecchio "ItsMeFJ" François : Unity Developer
Teddy "Azel" Russo : Unity Developer
| Link | https://teddy-azel-russo.itch.io/redneck-fishing |
| Original URL | https://ldjam.com/events/ludum-dare/52/redneck-fishing |
Ratings
| Overall | 301th | 3.629⭐ | 37🧑⚖️ |
| Fun | 157th | 3.814⭐ | 37🧑⚖️ |
| Innovation | 301th | 3.443⭐ | 37🧑⚖️ |
| Theme | 621th | 3.314⭐ | 37🧑⚖️ |
| Graphics | 514th | 3.371⭐ | 37🧑⚖️ |
| Audio | 295th | 3.371⭐ | 37🧑⚖️ |
| Humor | 58th | 3.971⭐ | 37🧑⚖️ |
| Mood | 367th | 3.515⭐ | 36🧑⚖️ |
| Given | 23🗳️ | 49🗨️ |
Would love to see more effects in to make it more obvious what you're hitting if anything or if you're missing
The gameplay loop is also a lot of fun and nicely balanced. The concept of a reloading cost and going back down to your previous gun with insufficient funds works great. Really nice job on the progression too; felt like a really good, natural scale. The slow-down effect of the bullet works really well and adds a nice level of challenge to the game.
As another comment pointed out, a little more of an effect as to where/what you're hitting could be a nice touch. Audio also varied a fair bit, but in a way added to the charm.
Excellent job!
@fc85057 Woaw thx for this detailed feedback x) !
Good work!
The physics when the bullet hits the water makes stuff very interesting :)
Also, I actually played this game for a surprisingly long time :laughing: the graphics were really nice and easy to read.