Desdamona by Zebu
You are Death's intern, and must harvest souls in this narrative puzzle game.
https://youtu.be/gblCYjPsw1o

Play it in your browser: https://simon-gigant.itch.io/desdamona

-- Tools I used:
Unity: game engine
Rider: code
Aseprite & Photoshop: Art
Fruity Loops: Music & Sound Design
-- Fonts:
Gothic Modern
Ramona Light
BUGFIX 09/01:
Fixed the transition object hiding the screen at higher resolutions
Fixed a small typo in the dialogues
| Source Code on git lab | https://gitlab.com/SimonGigant/ld52 |
| Play on the web (on itch) | https://simon-gigant.itch.io/desdamona |
| Original URL | https://ldjam.com/events/ludum-dare/52/desdamona |
Ratings
| Overall | 25th | 4.075⭐ | 22🧑⚖️ |
| Fun | 66th | 3.789⭐ | 21🧑⚖️ |
| Innovation | 180th | 3.263⭐ | 21🧑⚖️ |
| Theme | 110th | 3.9⭐ | 22🧑⚖️ |
| Graphics | 10th | 4.475⭐ | 22🧑⚖️ |
| Audio | 13th | 4.132⭐ | 21🧑⚖️ |
| Humor | 33th | 3.8⭐ | 22🧑⚖️ |
| Mood | 12th | 4.211⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 11🗨️ |
I tested it in 1920*1080 and so it's the resolution where it's more likely to work correctly.
Also, this quote really hit home for me. I love it

Well done!
I also liked the music a lot, the slow waltz fits the game, and the production is good.
Good writing also, the intern character made me laugh multiple times with the naive attitude of him
And finally the anti-clockwise twist in a sokoban game is a cool concept, and the explanation is a clever one
I only found the game a bit easy, as there were not so many options of paths when starting levels, so the solution comes pretty obviously. Maybe by adding a bit of noise in the LD i don't know :smile:
Anyway, great game !
I made the levels easy for 2 reasons: the first being that I did not have time to make people test it, and for a puzzle game my own testing can't be enough to ensure the puzzles are understood correctly, and I didn't want people to be locked and frustrated. The second being the mechanics being easy to understand, and I didn't want to introduce too much of them if I was not able to polish them correctly.
Now that I have multiple feedbacks about the difficulty of the puzzles, I could iterate it further to create more interesting ones, but I don't plan on working more on the game.
Check out my game: https://ldjam.com/events/ludum-dare/52/space-harvest