Tomato Harvesting by neon overplay
[Note: I was able to give 14 hours to this game, also my first Ludum Dare. Enjoyed the pressure. Hope to do better next time! 😄]
You are a farmer living in a cold spooky village. Your task is to collect tomatoes before the time runs out. Features: - 3D game made inside Unity. - 7 Levels with randomization & increasing difficulty - night atmosphere (sometimes foggy) & changing environment, - 10+ C# scripts (mostly written from scratch), main menu, ability to pause, and 2 copyright free songs
Controls: - WASD to move, - Left mouse button to gather tomatoes, - Escape to pause/resume.
Windows build size: 70mb
Screenshots:

My Itch.io page:
https://neon-overplay.itch.io/
Extra: My original plan was to make a scary game. But had to cut Enemy AI logic and stealth logic due to time constraint.
| Github Source code | https://github.com/ajstevenyanja/Ludum-Dare-52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/tomato-harvesting |
Ratings
| Overall | 505th | 3.342⭐ | 21🧑⚖️ |
| Fun | 646th | 2.895⭐ | 21🧑⚖️ |
| Innovation | 721th | 2.658⭐ | 21🧑⚖️ |
| Theme | 219th | 4⭐ | 20🧑⚖️ |
| Graphics | 294th | 3.842⭐ | 21🧑⚖️ |
| Humor | 474th | 2.719⭐ | 18🧑⚖️ |
| Mood | 188th | 3.806⭐ | 20🧑⚖️ |
| Given | 52🗳️ | 9🗨️ |
I had the same problem, lack of time due to bugs and maybe trying to make too much for a game jam