Penrose Process by cogcomp
Due to life getting in the way (as it does for most of us at some point during a 48h period) I couldn't spend more than around 16 hours on my game. As usual it didn't meet my expectations but it's fun for about 30 seconds at least.

STORY
The Penrose process is a way to harvest energy from a rotating black hole by diving into the ergosphere which slightly above the event horizon from which nothing can return. The "corporation" is in desperate need of vast amounts of energy and has decided that you seem to be the right person for the job.
Gameplay
Every 10 seconds on of the three ballast objects connected to your ship will be released from the ergosphere into the event horizon. Once all three objects have been released, ascend to the top of the screen to complete th level. The longer you keep your ballast (max 10s each) and the lower you are when you release it the higher the score.
Warning
The game intentionally speeds up the closer to the event horizon you are and the gravity from the black hole will affect your ship significantly more!
Controls
UP/DOWN controls your ships thrust. SPACE allows you to release the ballast before the maximum 10s are up.
Tools used
The game was written using C++ and the SDL framework compiled into webassembly using emscripten.
Graphics were made using aseprite and gimp.
Sound effects were made using bfxr and music was made using ableton live lite 11 and audacity.
Ratings
| Overall | 232th | 3.24⭐ | 27🧑⚖️ |
| Fun | 255th | 3⭐ | 27🧑⚖️ |
| Innovation | 138th | 3.44⭐ | 27🧑⚖️ |
| Theme | 270th | 3.1⭐ | 27🧑⚖️ |
| Graphics | 197th | 3.4⭐ | 27🧑⚖️ |
| Audio | 39th | 3.92⭐ | 27🧑⚖️ |
| Humor | 163th | 2.717⭐ | 25🧑⚖️ |
| Mood | 141th | 3.396⭐ | 26🧑⚖️ |
| Given | 32🗳️ | 27🗨️ |
I had a little trouble reading the text on the title screen.
The game is very responsive and runs well.
The art does a good job of communicating gameplay meaning.
Not too sure what the ballast does but it looks cool.
I really really love the music! (I had to say it a second time because I just sat and listened to it so long)
The art is pretty good, in it minimalistic style. This together with the music and sounds effects gives a good arcade-y vibe.
Nice entry!
The nearer distance to bottom, the faster speed: something consistent with Physics law, as well as creating a new mechanics. Interesting!
I found that press space 3 times and move to top will quickly beat the game with score 0, which is a bit weired. It might be better to set a minimum score threshold?
You have a great music here, so I think it would be better to just have it play in the main menu and then keep playing it without any disruptions. Eventually cut it on the game over screen, but even that is unnecessary, I think.
Anyway, great game here, especially considering the fact that you only spent 16 hours on it!
Lesson learned: pressing the down arrow is unforgiving! :smile:
Well done given the small amount of time and the custom C++ engine. I know the feeling :wink:
The music stood out for me in particular :)
I downloaded the source for that music, but its not there! :cry: