Harvester with Iron Hat by DK Game Labs
You are the oil-working robotic harvester, you need to harvest your harvest and your enemies. In the classic mode you have a tasks, you should be complete the tasks to win. Game have upgrade menu, in this menu you can upgrade your modules.
Enjoy the game, and remember.. attack is.. spin me right round..
X - Attack, Harvest W, A, S, D - Move
If you want tutorial, play at classic mode.
UPDATED : I'm very sorry, I forgot to add prices on upgrade shop. I can't change game, but I can tell you all upgrade prices. These prices are work for all upgrades : Level 1 - X Level 2 - 500 Level 3 - 2500 Level 4 - 10000 Level 5 - 25000
I really sorry about this.. I wish you enjoy game at all.
Ratings
| Overall | 735th | 2.881⭐ | 23🧑⚖️ |
| Fun | 703th | 2.75⭐ | 22🧑⚖️ |
| Innovation | 612th | 2.925⭐ | 22🧑⚖️ |
| Theme | 399th | 3.725⭐ | 22🧑⚖️ |
| Humor | 611th | 2.278⭐ | 20🧑⚖️ |
| Mood | 742th | 2.694⭐ | 20🧑⚖️ |
| Given | 14🗳️ | 19🗨️ |
Only complaint is the store doesn't display prices, couldn't tell when I had enough for something/what level I was at! The attack is awesome though, very fun to use. Great game!
My main issue is a very long cooldown scythe time which could be ok if player had something to do while he wait for that cooldown.
And of course it will be better to have some visual indication on cooldown status.
Other than that it was fun but it can be much better. I hope you will polish it later because I definitely would like to see how this game evolve after jam
The long cooldown without a progress bar or countdown was kind of confusing. And the low attack frequency was really making learning how to attack harder than it should be.
Just a feedback/ I have an issue with widescreen : 
Too bad the game starts while the explanation screen is still displayed.
A fun game in any case:)
Aside from the prices you already mentioned, something to tell you which level you already purchased would have been useful. Also some visual timer on the attack cooldown would have been helpful since it is so long.
While the start of the game is fun, but it does get a bit repetitive after a while.
X seems an odd choice for attack going with WASD. X compliments the arrow keys, but something like space may have been a better option here.
I wish that there could be a cooldown bar for the attack. I really liked how long it was -- could be fun if it changed your movement so that you bounced around the arena as well. This was one of my favorite parts of the game.
I also noticed an issue where sometimes the worms didn't destroy the oil trees/only some trees in their path were destroyed. Probably this is an issues with the growth of the trees and the worm's destruction intersecting somehow.
I also wish it could be easier to tell when the trees are grown enough to be harvested! Because of the viewing angle it's a little difficult to tell.
Thanks so much for uploading it! I really enjoyed playing it!