Harvest of Life by schnodelfactory
_Hi and thanks for checking out our game "Harvest of Life"!_
"Don't judge each day by the harvest you reap but by the seeds that you plant" - Robert Louis Stevenson
Gameplay: * Navigate trough the dialogues and live or die with the consequences * Not everything has an imidiate impact, but bad decission add up
Controls: * * Space * to progress and start dialog * * Return * to confirm decisions * * Arrow Keys * to navigate the options
Known Bugs: * Progressing the dialogue too quickly can cause text to stay on the screen * Sometimes dialogue pops up automatically, sometimes you need to hit Space first * The Good Ending is tedious and hard to obtain; there was not much time for balancing * The music of the Arbeitsamt never stops; an easy to fix bug but we never found it before the submission
Developing retrospective:
This was our first project as a team of 3. Brainstorming the ideas was a fun process as it always is.
New ideas popped up, others were cut.
As we are just getting started with game making we learned a lot about time managment and structure.
Remapping the controls and polishing the dialogue UI for example would have been a big time dump due to the unfortunate way the dialogue was programmed.
We used Gimp, GDevelop, Ableton and Pen and Paper for this project.
All code and graphics by SchnodelFactory. As always, special thanks to RickLazer for the music!
Play Harvest of Life here!

| Link | https://schnodelfactory.itch.io/harvest-of-life |
| Original URL | https://ldjam.com/events/ludum-dare/52/harvest-of-life |
Ratings
| Overall | 618th | 3.167⭐ | 38🧑⚖️ |
| Fun | 687th | 2.811⭐ | 39🧑⚖️ |
| Innovation | 453th | 3.222⭐ | 38🧑⚖️ |
| Theme | 670th | 3.167⭐ | 38🧑⚖️ |
| Graphics | 261th | 3.932⭐ | 39🧑⚖️ |
| Audio | 161th | 3.7⭐ | 37🧑⚖️ |
| Humor | 319th | 3.121⭐ | 35🧑⚖️ |
| Mood | 215th | 3.757⭐ | 39🧑⚖️ |
| Given | 29🗳️ | 61🗨️ |
There are a few things that could be improved, IMHO:
- The controls were a bit confusing for my brain, I always mistakenly hit space instead of enter and vice-versa. One button probably would have sufficed for this kind of game - although it's definitely something you can get used to. Also it wasn't always clear to me whether I could do something or whether I was supposed to wait for a cutscene to finish.
- Sometimes, if I hit spacebar/enter too soon, it appeared as if there were two dialogs at once, probably a bug?
- The gameplay felt a bit repetitive, although I understand it's kind of a design choice. Although maybe it just felt different because I couldn't get used to the controls.
Overall, nice idea and art style, although the game could use a bit of polish :slight_smile:
Very cool art style! That's impressive that you got all the sketches, animations, writing, and transitions done in one jam weekend! There's a good amount of player choice here, and it's cool to see that you even added two different endings. Nice work on your game!

Like the drawing style by the way. It's something else and refreshing. But my favourite part was probably the audio design and music.
the gameplay is not the best, but i really like the idea of the hand drawn scenes, it really brings something we rarely see in games imo. however, the choices are not very subtile, and we can be pretty sure of how they'll impact the future.
i really liked the atmosphere changing on each scene. very nice to see that entry!
I think you managed to convey a lot of feelings here.
It's a very impressive for a 72h jam.
Congrats! I really enjoyed!
Very funny situations you got me into. Of course I found the hospital and jail pretty fast, but unfortunately not the Arbeitsamt. Was for a while at the school to find it but didn't get there :slight_frown:
The navigation has to be improved a bit (using SPACE and ENTER feel a bit weird to me) and there are some bugs, but astonishing entry (especially for a first entry!) Great work!
Special shoutouts to @big-cyckos and @oadt for making it to the good ending!
Thanks for playing, much love.<3
Saw how ya tried to twist the theme which was creative, but was a bit vague.