Essence Regulation by Augmotic
You have received reports of an outbreak of Essence in a nearby warehouse. Harvest all of the Source nodes and make it back to extraction. Beware of the Source Vestigals that linger.
Controls - WASD - Move - Mouse - Look - LMB - Shoot / Cast - RMB - ADS - F - Flashlight - R - Reload - Shift - Sprint - Space - Jump - Ctrl - Crouch - 1 - Pistol - 2 - Detection: Shows Vestigals through walls. - 3 - Diffuse: Disables Vestigals - 4 - Conceal: Alllows passing through Vestigals

| Link | https://augmotic.itch.io/essence-regulation |
| Link | https://github.com/Augmotic/LD52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/essence-regulation |
Ratings
| Overall | 308th | 2.9⭐ | 22🧑⚖️ |
| Fun | 297th | 2.75⭐ | 22🧑⚖️ |
| Innovation | 330th | 2.3⭐ | 22🧑⚖️ |
| Theme | 313th | 2.553⭐ | 21🧑⚖️ |
| Graphics | 272th | 3⭐ | 22🧑⚖️ |
| Audio | 266th | 2.425⭐ | 22🧑⚖️ |
| Humor | 256th | 2.053⭐ | 21🧑⚖️ |
| Mood | 190th | 3.175⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 14🗨️ |

@salmonmoose
I kinda just kept adding player mechanics and it indeed does get overwhelming to get hit by it all at once. Would be good to have a lead up tutorial to limit the abilities as you get the feel for them. There was someone that played through it without using any of the spells cause they didnt know about them already lol
@lex
Getting hit just reloads the map so you can keep playing. I was wanting to implement a damage type system but got behind and just settled with "you get hit you die" approach at the last minute. It does cause alot of confusion when they sneak up on you lol
Thank you both for giving it a play and the reviews!
Good job creating this solo in a weekend!
It is true that is missing a bit of context, but what? doing this in a weekend it is impressive :) Good job, I really want to see your upcoming games :)
Happy new year!!
Thanks for letting me play this!
Here's the VOD, split into chapters so you should be able to find your section!
https://www.youtube.com/watch?v=_hMhAX_Rgg8
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/_eTFfxJO2YM?t=5233
Enjoyed the atmosphere of the game, felt pretty spooky! Feels like a very solid foundation if you wanted to extend into a post jam game.
As people have commented, some more feedback for the player would have been useful (i.e. which power is selected?, am I hitting the orbs when shooting?, what did I die to?)
Perhaps cutting down the mechanics for future jams might help (for example I think the crouch mechanic, the mana system, and reloading might not have been necessary).
Loved the sfx too, as you saw I was pretty terrified by the sound when the last source was collected!
Congrats on the great entry!
Great entry!
For example, the vestigals weren't all that threatening, as they had predictable paths. I made it through without using my special abilities. In that same vein, shooting them wasn't really a necessity. And maybe you meant it that way, to encourage me to use the abilities. Then why have the gun? That's just an example of tuning mechanics so that the player _must_ use them, otherwise I may not play the game like you envisioned.
Thanks for the submission! Great job getting all this done!! I hope you keep working on it.