Reap by Ipsl0re
Harvest as much wheat as you can before sundown- try and keep your scythe under control as you race against time.
This is my first Jam, so I didn't want to go too big and have it fail- A scoreboard would've been nice, but if you get a good one, put it in the comments. (Anything over 120 is seriously impressive.)
Try and time your clicks to swing the scythe back and forth- the closer you can work to it's tempo, the better you may do.
If you want a better explanation of how to play, that's in the game itself- check out the tutorial pane for a rundown of the mechanics.
I hope you enjoy!
| Link | https://github.com/Ipsl0re/Reap_ludum |
| Link | https://tapestrygames.uk/games/Reap/Reap.html |
| Original URL | https://ldjam.com/events/ludum-dare/52/reap |
Ratings
| Overall | 325th | 2.788⭐ | 28🧑⚖️ |
| Fun | 300th | 2.731⭐ | 28🧑⚖️ |
| Innovation | 308th | 2.577⭐ | 28🧑⚖️ |
| Theme | 79th | 4.058⭐ | 28🧑⚖️ |
| Graphics | 304th | 2.808⭐ | 28🧑⚖️ |
| Audio | 213th | 2.94⭐ | 27🧑⚖️ |
| Humor | 225th | 2.283⭐ | 25🧑⚖️ |
| Mood | 280th | 2.769⭐ | 28🧑⚖️ |
| Given | 28🗳️ | 29🗨️ |
Also, the scythe's hitbox is a bit unclear (but not frustrating either, I didn't have a bad time). It would also be nice to see the wheat grow back less suddenly, but this is already good as a compo game.
It definitely needs some more animations, and especially more player feedback to help it hit that sweet spot- I was just scared of biting off more than I could chew with my first game jam. I'll use that feedback once the jam is over though, so thank you very much.
The timer explained by the sun moving through the day is a neat idea, and well adapted.
I can see an hint on your website's icon that you are using Godot : I love Godot!
Anyway, good game. And top on theme.
The sun just feels like such an organic way to time the game- and the fact you can only see it again when you have so little time left helps bring a sense of urgency, I think.
Godot is amazing, isn't it? It just works, with minimal fuss. I wouldn't have managed in time in any other engine (that I've used).
Thank you for your comment, and review!
I did not find much use of the mechanic of swinging closkwise vs counter-clockwise, to be honest. Maybe some other alternative action would have been nice.
Overall it's a nice game that can be improved and turned into something.
@dzejpi Thank you. All the art is vector graphics converted to png's- it would probably look 'better' if left in vector form, but I have a soft spot for the fuzzy edges- maybe it's nostalgia, I don't know. But I'm glad you appreciated it too.
@tanis Powerups were something I initially considered, but quickly dropped to try and focus on the main elements. As for the scythe-swinging, it can help you get a higher score- having tried runs with and without rotating the scythe, it lets you grab more wheat from the edges, as you don't have to move as far. It was hard to try and find a balance between making it important to rotate the scythe, without making the best strategy just spinning it around yourself. I don't think that balance is perfect, but I do still think I've got it to the point where it's the best strategy, provided you can do it properly (easier said than done!).
I tried several different strategies, but couldn't beat my highscore of 141.
Great job on the graphics and music - and I'd say you nailed the theme 100%
@chartle Scythe speed will definitely be increased later. The current speed is actually pretty arbitrary. As for the countdown timer, I stuck with just the sun to try and stop players from optimising too much (i.e. if you haven't got 100 points by the 30 second mark, you reload the page) and to avoid having too much to look at- all you have to see is the number and the sun on the left in your periphery, so it's easier to focus on gameplay.
@maymay Thanks!
@fnkee Thank you. It is meant to be the sort of arcade style experience where you think you can grab one point more- good to hear it works, and that you enjoyed the atmosphere too.
It's fun and enjoyable to play
Great work!
It is a good game.